Water?

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hakuran





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Water?

Post by hakuran »

I recently took up a map making job, which includes water and it, and I was wondering- how in the world do you make water? Could somebody give me a link to a tutorial or explain how to put it in somehow? Is it in Sapien or do you model it in? Thanks for the help.
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CrowPath




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Post by CrowPath »

It's all explained in the HEK tutorial.
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[CAF]M808B





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Post by [CAF]M808B »

How do you make water that expands like the ocean, like it does on Death Island...?
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Sonictag




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Post by Sonictag »

I think that is in your like sky, at 0,0 is an infinite plane of water.
hakuran





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Post by hakuran »

Thanks for the replies guys, (ha rhyme) I'll go look in the tutorial.
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gecko753




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Post by gecko753 »

"water" is the name of a good water shader. its basically just moving bump maps. its used in one of the skys. "water". (w/o the ""s)
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CrowPath




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Post by CrowPath »

Water has nothing to do with bump mapping. If you open up the water shader in Guerilla you can see it uses mathematically generated wave patterns with specular effects and a cube map. That's why the water can look crap on low end cards that don't support specular stuff.
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ExileLord




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Post by ExileLord »

Well good thing my card doesn't completely suck then.
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