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degenerate triangle [or triangle with bad uvs]

Posted: Tue Mar 22, 2005 12:19 pm
by Patrickssj6
degenerate triangle [or triangle with bad uvs] (see blue in err
or geometry)
what does it mean?i checked the error geometry and it says that my tunnel has a problem.i had 2 material groups and then only 1 and then i attached the tunnel to the level but nothing.What have i done wrong?

Posted: Tue Mar 22, 2005 12:59 pm
by Bakko
Redo the UVW map on your model. That should fix it.

Posted: Tue Mar 22, 2005 1:02 pm
by Patrickssj6
k i will

Posted: Tue Mar 22, 2005 1:24 pm
by Waverunner
did it work?

Posted: Tue Mar 22, 2005 1:26 pm
by Patrickssj6
i deleted my uvw map and i didn/t

Posted: Tue Mar 22, 2005 1:27 pm
by Pie
just import the WRL it tells you all your errors

Posted: Tue Mar 22, 2005 1:28 pm
by Patrickssj6
i did and it says its my tunnel i atach the tunnel to the map and yey pie and waverunner are here now :P :P

Posted: Tue Mar 22, 2005 6:55 pm
by DOMINATOR
you have over lapping faces... 2 faces on top of each other
import the wrl find that spot then delete and recreate those faces...re apply material and uvw then export and try again

Posted: Tue Mar 22, 2005 7:16 pm
by Waverunner
Patrickssj6 wrote:and yey pie and waverunner are here now :P :P
Lol!

let us know if what DOMINATOR said works.... I'm thinking it should....

good luck

Posted: Wed Mar 23, 2005 1:30 pm
by Patrickssj6
Pic:
Image
Image

Posted: Wed Mar 23, 2005 2:21 pm
by Sonictag
Maybe remake the tunnel without any boolean, just make cuts, then extrude them and join them up, it can be done in about the same time.

Then give your tunnel a box map to be simple, and maybe change the tiling on it.

Also run an optimization modifier on your terrain, there is a bunch of un neccessary polygons there.

Posted: Wed Mar 23, 2005 2:26 pm
by Patrickssj6
i didn't used boolean

Posted: Wed Mar 23, 2005 7:23 pm
by Patrickssj6
ok now it works somehow it works

Posted: Thu Mar 24, 2005 10:24 am
by theguy2042000
tool is so stupid i remember i once typed in with / and it gave me errors then i used \ and it compiled right cant wait for Prometheus

Posted: Thu Mar 24, 2005 2:21 pm
by Sonictag
Prometheous will probably be the future of all halo modding, they might as well put in somthing that alows you to move vertecies from models so people wont need milkshape.

Posted: Thu Mar 24, 2005 3:01 pm
by Waverunner
sonictag wrote:Prometheous will probably be the future of all halo modding, they might as well put in somthing that alows you to move vertecies from models so people wont need milkshape.
OH

good idea

Greadiac, Aztec all you guys - read that ^

Posted: Thu Mar 24, 2005 3:03 pm
by Sonictag
Maybe, but im a mere commoner on these forums and im not sure how much work it would take for them to make that, probably quite alot I would expect.

Posted: Thu Mar 24, 2005 3:07 pm
by Waverunner
sonictag wrote:Maybe, but im a mere commoner on these forums and im not sure how much work it would take for them to make that, probably quite alot I would expect.
oh yea. I have no idea though, but ur probably right.

Programming isn't an easy thing, other wise everyone would be making their own mapping program lol

Posted: Thu Mar 24, 2005 3:16 pm
by Sonictag
Lol, I started learning java a while back, but havnt had much time for it, this has been a busy year so far in terms of school, 3d, and scuba diving (yay)!

Posted: Thu Mar 24, 2005 3:20 pm
by theguy2042000
im still trying to learn visual basic 6 lol