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What do I do next?
Posted: Wed Mar 16, 2005 11:21 am
by gigawatts2k
I'm pretty new here, so go easy on me, lol. I've been working on a gun model, to replace the Assault Rifle, or to go with the assault rifle, and I've created the model, and skinned it (the right way I think) and exported it to a JMS file, however, I can't get it to work when using Tool. I've attached the .max file, can anybody help me out here... here's what it looks like...
Link to the file locations...
Location of the .max
http://www.wattscollectible.com/temp/gr ... _rifle.max
Posted: Wed Mar 16, 2005 12:48 pm
by x13igDudex12
really good...better then i could make it.....did you put in your gearbox markers?....and the tool coands are :
tool bitmaps weapons\"gun name"\bitmaps once ade you should get a warning of color or something so go to guerilla and open your bitmap that it should have created in the tags\weapons\"name" directory. open and under the second box there is a roll down...click copress with explicit alpha...and then save....
hit arrow up and run the bitmaps tool again......it should be good....
next do:
tool model weapons\"name"
it should compile...... if there are any errors please tell us.
then do tool collision-geometry weapons\"name"
(do this if you made it) and it should compile. open the assualt rifle_mp.weapon file in rilla. insert your gearbox and collision in the "..." part near the top. then change things if you want.lol. and change it the material from dirt to i gues, in your case, metal thick......
thats the basics....any thing else and tell us......i hopt this answered your question....lol
Posted: Wed Mar 16, 2005 12:51 pm
by Pie
Have you searched for any gun tutorials?
http://www.halomc.com/files/WeaponTut.rar
Video tutorial by Helljumper. Shows a modeling for a simple weapon. Giving it the little triggers. Giving it a collision. All the saving steps. Tags. And sapien.
Posted: Wed Mar 16, 2005 12:53 pm
by x13igDudex12
but he did leave ou one thing........put the bitmaps you use in your data\weapons\"name"\bitmaps folder......i was stumper for a day or two.....lol
Posted: Thu Mar 17, 2005 4:28 am
by gigawatts2k
Thanks guys, I did make sure to put all the textures in the assult_rifle\bitmaps folder. I had been following Helljumpers nice tutorial. I imported the assault_rifle.txt created when exporting the gbxmodel file. So I had the nodes that I needed (I just hid them for the pictures). I'm kinda new to 3dsmax, so I wasn't sure if it could possibly be that I used multiple textures (one for each part), that way I wouldn't have to worry so much about the UVW Unwrapping. I'll try it again, and see if it works. Thanks for the help again.
*Edit* I tried it out, with better results than last time (I used .tif files... d'oh) but I get this error when doing the tool bitmaps...
### btm_grill.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=
skipping bitmap with non-power-of-two dimensions (#24x#78#1)
### btm_grill_left.tif
skipping bitmap with non-power-of-two dimensions (#130x#26#1)
### btm_grill_right.tif
skipping bitmap with non-power-of-two dimensions (#130x#26#1)
### butt_left.tif
skipping bitmap with non-power-of-two dimensions (#178x#134#1)
### butt_right.tif
skipping bitmap with non-power-of-two dimensions (#178x#134#1)
### front_grill.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=
skipping bitmap with non-power-of-two dimensions (#60x#36#1)
### left_side_base.tif
skipping bitmap with non-power-of-two dimensions (#434x#136#1)
### magazine_left.tif
skipping bitmap with non-power-of-two dimensions (#62x#84#1)
### magazine_right.tif
skipping bitmap with non-power-of-two dimensions (#62x#84#1)
### right_side_base.tif
skipping bitmap with non-power-of-two dimensions (#434x#136#1)
### top_barrel.tif
skipping bitmap with non-power-of-two dimensions (#132x#48#1)
### top_barrel_right.tif
skipping bitmap with non-power-of-two dimensions (#132x#48#1)
I understand the part about the "==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=" part, but I'm not sure what it means by non-power-of-two dimensions... maybe I didn't put the alpha layer in right?
Thanks again guys.