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HeLp MeEeE! ...please

Posted: Sun Mar 13, 2005 7:50 pm
by x13igDudex12
I have been trying to put in my hover board vehicle into sapien....I ran it and it go DOWN.....i looked at debug and got this:

Code: Select all

03.13.05 22:37:48  sapien pc 01.00.00.0609 ----------------------------------------------
03.13.05 22:37:48  reference function: _write_to_error_file
03.13.05 22:37:48  reference address: 401b13
03.13.05 22:37:48  Couldn't read map file './sapienbeta.map'
03.13.05 22:37:48  CreateDevice succeeded with refresh rate = 0
03.13.05 22:37:49  Increasing sound decompression buffer size to 1048576 bytes
03.13.05 22:38:05  WARNING: 1 clusters in structure_bsp levels\splinter\splinter have no background sound or sound environment.
03.13.05 22:38:06  local player 0, weapon (0x0), deleted unexpectedly
03.13.05 22:39:49  EAX: 0x155E4B00
03.13.05 22:39:49  EBX: 0x1555D201
03.13.05 22:39:49  ECX: 0x155E4BB0
03.13.05 22:39:49  EDX: 0x00A475E8
03.13.05 22:39:49  EDI: 0x0012BA08
03.13.05 22:39:49  ESI: 0x00000000
03.13.05 22:39:49  EBP: 0x0012B8E0
03.13.05 22:39:49  ESP: 0x0012B8D0
03.13.05 22:39:49  EIP: 0x7C90EB94, C3 8D A4 24 ?????
03.13.05 22:39:49  EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)
and I dont know what to do for this....help.....if this is cool I could give ya credit...lol....but please HELP

Posted: Sun Mar 13, 2005 9:02 pm
by an emu
if this is when u ran physics/collision u probly didnt have the right nodes. a collision model has completely diferent nodes. open up ghost.physics (or watever vehicles nodes ur using for the reg model) and scroll down to the section that says mass points. add each of the mass points it gives u to ur model as nodes. note: get rid of the old nodes and such first. but im not sure if u keep the original frame. so try with original frame then without

Posted: Mon Mar 14, 2005 5:56 pm
by x13igDudex12
ok......problem....im doing a pelican's odel and it has no physics........now what do I do...please help! heres an image of my JET!

Image

Posted: Mon Mar 14, 2005 7:05 pm
by an emu
dont use the pelican. use the banshee and in ur jets physics tag u can make it fly however u want, like a pelican or watever

Posted: Tue Mar 15, 2005 12:20 pm
by x13igDudex12
yea....i cahanged it now.....but i wanted it to be a huan vehicle so i dont have to purple contrail behind my wings....

Posted: Tue Mar 15, 2005 3:23 pm
by an emu
u delete the contrail in guerrilla, just where it says the things linked to markers (not sure where it is exactly but its there) there will be a dropdown list and just delete anything that has to do with the contrail

Posted: Tue Mar 15, 2005 3:32 pm
by x13igDudex12
yea...i think i know where that is.....and i forget who but someone told mw i could dop that animation but im not sure if that aniation would go through out it.....i just want an animation that shows the glass opening and thena glass showing it closing.....i dont know if I have to put that ina special place in guerilla......PLAEASE HELP!!!!!!!i wish to make a tut showing how to make a siple vehicle and this will be my simple vehicle....and i must know it works for me to do it....