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I need help with skining

Posted: Sat Mar 12, 2005 7:04 am
by savageman167
OK, im makin a map for halo custom edtoion, and im trying to make tall grass that comes from the ground look like it dose in BFV, but i cant get the skin to work in gmax, the white behind the grass shows up, and i have no idea how to delete it so that it wont show up.

also, how do i open .bitmap fiels with photoshop? to modiy skins on the wepons.

Posted: Sat Mar 12, 2005 7:32 am
by BEEF!!!
I'm not sure Halo's engine supports that. If it does though, you might need to make the background of it transparent.

Also, a .bitmap file is a compiled bitmap. You can't edit those.

Posted: Sat Mar 12, 2005 9:35 am
by savageman167
O thx, i was just planing on making ia scenery like a rock, i think the map zanzibar has somtin like it but not exactly.


about the .bitmaps, so how do they edit them in mods? they just make an entire new one?

Posted: Sat Mar 12, 2005 10:03 am
by CrowPath
The grass would be quite easy to do actually, you'd just create a single polygon with the texture on it in Max, then make it double sided and non-collidable. You'd then just copy it where ever you needed it.

If you want to get rid of the white bits, then you need to make an alpha map for the grass. Look at how the background trees for the Timberland map are made, they use exactly the same technique.

If you're planning on using lots of grass, then you would need to have a fade out distance where the grass is no longer visible, or the frame rate would be terrible (I believe BFV uses the same technique, but I'm unsure if Halo is capable of this; you'd need to check the shader in Guerilla).

Posted: Sat Mar 12, 2005 10:15 am
by savageman167
thx alot, ive been trying 2 get it to work but so far nothin.

yeah im not gona use a ton cause i know halo cant handel alot of objects. im gonna try the alhpa map this. thax alot again.