OK, im makin a map for halo custom edtoion, and im trying to make tall grass that comes from the ground look like it dose in BFV, but i cant get the skin to work in gmax, the white behind the grass shows up, and i have no idea how to delete it so that it wont show up.
also, how do i open .bitmap fiels with photoshop? to modiy skins on the wepons.
I need help with skining
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- Posts: 58
- Joined: Sun Mar 06, 2005 11:12 am
The grass would be quite easy to do actually, you'd just create a single polygon with the texture on it in Max, then make it double sided and non-collidable. You'd then just copy it where ever you needed it.
If you want to get rid of the white bits, then you need to make an alpha map for the grass. Look at how the background trees for the Timberland map are made, they use exactly the same technique.
If you're planning on using lots of grass, then you would need to have a fade out distance where the grass is no longer visible, or the frame rate would be terrible (I believe BFV uses the same technique, but I'm unsure if Halo is capable of this; you'd need to check the shader in Guerilla).
If you want to get rid of the white bits, then you need to make an alpha map for the grass. Look at how the background trees for the Timberland map are made, they use exactly the same technique.
If you're planning on using lots of grass, then you would need to have a fade out distance where the grass is no longer visible, or the frame rate would be terrible (I believe BFV uses the same technique, but I'm unsure if Halo is capable of this; you'd need to check the shader in Guerilla).
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- Posts: 58
- Joined: Sun Mar 06, 2005 11:12 am