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NEED HELP......please
Posted: Wed Mar 09, 2005 4:27 pm
by x13igDudex12
Im aking my own map and I just ran the command console and put in "tool structure levels\splinter splinter and it says:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\splin
ter splinter
Couldn't read map file './toolbeta.map'
building intermediate geometry...
EAX: 0xFFFFFFFE
EBX: 0x001EEC01
ECX: 0x0012F2D0
EDX: 0x000002CC
EDI: 0x0012F2D0
ESI: 0x00000000
EBP: 0x0012F1A8
ESP: 0x0012F198
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count
any help please?.......
Posted: Wed Mar 09, 2005 4:32 pm
by Patrickssj6
you did something wrong with the modeling or texturing in the map.....check your textures and make sure that they are 256X256 or 512X512...it says that you have triangles...please post a picture of your map and check with max go under file>import filetype wrl. and in your haloce folder should be a file wich is called in this case splinter.wrl then uncheck all three boxes when it comes up in 3ds max
Posted: Wed Mar 09, 2005 4:46 pm
by x13igDudex12
ok....i made to s/s of my 3ds max model and my paintshop pro 9 bitmap:
and im trying what else you said
Posted: Wed Mar 09, 2005 4:47 pm
by Patrickssj6
i see it maybe there is a part under the world or i'm blind.could you zoom in the left viewport?
Posted: Wed Mar 09, 2005 4:48 pm
by Patrickssj6
or just sent me the map per msn or aim or email and i will hgelp you
Posted: Wed Mar 09, 2005 4:55 pm
by x13igDudex12
there.....and can you tell me what file the wrl is in?...thanks for the help so far
Posted: Wed Mar 09, 2005 4:56 pm
by Patrickssj6
c:\program file\microsoft games\halo custom edition\splinter.wrl
Posted: Wed Mar 09, 2005 4:57 pm
by Patrickssj6
there:

senmt me the map and i fix it
Posted: Wed Mar 09, 2005 5:29 pm
by x13igDudex12
so i cant go below the skybox's limits there....ok.....but i still cant find that
darn wrl...or whatever it is..
edit.....wait...do i have to export it first as a wrl then imprt or export not import the file

Posted: Wed Mar 09, 2005 5:33 pm
by SunnySharma
You can go beyond the skybox limit...wtf? Something is wrong with one of the triangles and the material (shader) applied to it.
Posted: Wed Mar 09, 2005 5:36 pm
by Patrickssj6
i know you can but if you extrude and go under again you can't and i wouldn't
recommend it
Posted: Wed Mar 09, 2005 6:09 pm
by x13igDudex12
:wakes up from a nap with a playboy magazine covering his face:
....huh?.......what happened?........lol
Posted: Fri Mar 11, 2005 2:10 pm
by Patrickssj6
i figured out what the problem is he didn't attach the bases to the model i got his map