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welding vertexs in 3dmax
Posted: Wed Mar 09, 2005 3:59 pm
by Time To Die
How would i weld vertexs together if there different objects in 3d max? Example : we you die in halo, you can see some polygons stretch out so it dosin't show inside the model. well i want to do that.
thx for the help
Posted: Wed Mar 09, 2005 4:06 pm
by hitmanbob
well if ur making a new biped model, youd have to make bones for the model(do a google search) and the reason the stretch out is because when the character is alive it is like a stretched rubberband and when it dies it relaxes and sometimes the arms relax too much and they look like the guys on crack
and to youyr question, you cant, but u can attach them and make different elements
Posted: Wed Mar 09, 2005 4:10 pm
by Time To Die
k i already got model in game and working. its just when its doing animation theres holes every where.
umm what do you mean by different elements?