welding vertexs in 3dmax

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
Time To Die





Posts: 18
Joined: Sun May 02, 2004 7:59 am

welding vertexs in 3dmax

Post by Time To Die »

How would i weld vertexs together if there different objects in 3d max? Example : we you die in halo, you can see some polygons stretch out so it dosin't show inside the model. well i want to do that.


thx for the help
hitmanbob





Posts: 365
Joined: Tue Aug 10, 2004 9:41 am
Location: here

Post by hitmanbob »

well if ur making a new biped model, youd have to make bones for the model(do a google search) and the reason the stretch out is because when the character is alive it is like a stretched rubberband and when it dies it relaxes and sometimes the arms relax too much and they look like the guys on crack

and to youyr question, you cant, but u can attach them and make different elements
Time To Die





Posts: 18
Joined: Sun May 02, 2004 7:59 am

Post by Time To Die »

k i already got model in game and working. its just when its doing animation theres holes every where.

umm what do you mean by different elements?
Post Reply