Skinning Questions
Posted: Fri Feb 25, 2005 8:20 am
i have a very noobish question for you guys and its going to sound very noobish but wutever
up until now, whenever i have skinned something i have made 1 texture with all of the different sections of the object together. I am starting to figure out how to skin in 3ds now and am starting to try and work with multi-subobjects. Q1. Am i correct to assume that multi subpbjects are used for skinning multiple objects within the same pallette(ie, 2 dif objs with 2 dif skins in one circle pallete thingy)? When i try to skin something using multi sub objects i normally skin one part of it(im trying to recreate halo from halo1 so im using the trees) and then when i goto skin another part i want to skin( the land part of it) it shows the tree texture after i do a uvwmap Q2 What am i doing wrong here? Should i assign the bitmaps and then go to skin them or what?
if i have any more questions ill post em here
up until now, whenever i have skinned something i have made 1 texture with all of the different sections of the object together. I am starting to figure out how to skin in 3ds now and am starting to try and work with multi-subobjects. Q1. Am i correct to assume that multi subpbjects are used for skinning multiple objects within the same pallette(ie, 2 dif objs with 2 dif skins in one circle pallete thingy)? When i try to skin something using multi sub objects i normally skin one part of it(im trying to recreate halo from halo1 so im using the trees) and then when i goto skin another part i want to skin( the land part of it) it shows the tree texture after i do a uvwmap Q2 What am i doing wrong here? Should i assign the bitmaps and then go to skin them or what?
if i have any more questions ill post em here