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3D Modelling Help, Building a Basic Structure
Posted: Sun Feb 20, 2005 7:28 pm
by Ermac
This should be something really simple, but its a pain in the neck for me to learn 3D since I'm not very artistic.
I'm working on building a building. My method for doing so is by creating a bunch of Boxes and then lining them up. The problem is however when I export the map, Tool says that there is a collision model problem. What would be the best way to do this... should I be Welding my boxes together, or just line them up really close without touching, or is there a better way to do this?
Thanks
Posted: Sun Feb 20, 2005 8:06 pm
by Pie
well, you have to put them close together, then weld the verticies together so that they are there, not seperated, but attached.
Collision problem means that they are crossing over eachother.
Posted: Sun Feb 20, 2005 8:34 pm
by Ermac
If I weld them, will I have the same flexibility to edit wall sizes and stuff? Or should I just wait until I'm close to having the structure done and then weld them.
Posted: Sun Feb 20, 2005 9:02 pm
by Pie
what do you mean?
Posted: Mon Feb 21, 2005 12:49 am
by Sonictag
If you go into my tutorials which are in the link in my sig in the download section, I tell you how to make and texture a simple base.
You always have the same flexibility, but you wont be able to change the numbers for changing the box segments or size, but if you go into editable mesh or editable poly, and look on the right you can click on a button that looks like 3 dots, which if you put your mouse over will say "Vertex" You can do that, select move and move them wherever you want, So you kinda get more flexibility.
Posted: Mon Feb 21, 2005 2:07 am
by [CL]9mm-Man
sonictag wrote:If you go into my tutorials which are in the link in my sig in the download section, I tell you how to make and texture a simple base.
You always have the same flexibility, but you wont be able to change the numbers for changing the box segments or size, but if you go into editable mesh or editable poly, and look on the right you can click on a button that looks like 3 dots, which if you put your mouse over will say "Vertex" You can do that, select move and move them wherever you want, So you kinda get more flexibility.
This dude knows that hes talking about..his tutorials OWN..I suggest you watch them...HES ADDED REACTOR ONES WOOTT!!!!
Posted: Mon Feb 21, 2005 2:43 am
by Sonictag
Yeah, indeed I have. Anything you want the next tutorial to be about?
Posted: Mon Feb 21, 2005 2:47 am
by [CL]9mm-Man
Do you think you can make a tutorial on how to make an animation, have like a plane and make it look like glass...and then reactor it or whatever so you make a bullet look like it smashes through it? If thats possible, It might be too hard to show,