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Help dont know how to get the X, Y, Z grabbable selector!

Posted: Tue Feb 15, 2005 6:12 pm
by Bass
I used to have a slector with the vetrices X, Y, Z on it and you could click and drag the arrows on them to move the stuff whichever way you wanted. Now all i have is a tiny little red arrowed one. Its annoying cause I cant move things in any specific direction. Is it a key I pressed to disable it or something? Thanks

Posted: Tue Feb 15, 2005 6:36 pm
by Wraith
If you're using 3ds max, go to Customize, click Preferences, go to the Gizmos tab, and make sure "On" is checked at the top.

Posted: Tue Feb 15, 2005 7:09 pm
by Pie
yopu might be on "select mode" instead of "move mode"

make sure you have the box with the graphin lines that look liek a ' + ' sign instead of the one that looks liek your mouse cursor

Posted: Tue Feb 15, 2005 9:31 pm
by Bass
no it was the gizmo thingy, dont know how it got turned off. Well instead of making a new post i guess ill just post my first base model here when im done. Ill post a progress pic within the hour.

Posted: Tue Feb 15, 2005 10:24 pm
by Bass
Well here is the product of 2 hrs of fiddling and work. Im not close to fnished as you can see but what do you think for my first model ever. It took so long to put in the tank with the pipes but it was worth it, you can hide back there lol.

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any suggestions?

yeah

Posted: Wed Feb 16, 2005 10:51 am
by JudgeBond
well......try pressing x and see if it works

i have had this happen to me before and pressed random buttons until it went away.

Posted: Wed Feb 16, 2005 12:39 pm
by Pie
i like it, but i (of course) have some suggestions.

See the thing sticking up in the middle of that doorway? I like the idea, but the small squarish thing doesn't seem right...perhaps make it slightly rounder like a pole (kind ofl ike in Headlong, Halo2).

Overall i think that is a very nice outpost structure.

If it is a base, you may want to add more, but it seems like a PERFECT structure (if made for both sides) as a mini outpost on the edge of team territory.

Posted: Wed Feb 16, 2005 2:27 pm
by Bass
k well i just got back from school and will be working on it now till, well i finish it lol. Anyway Ill post a pic as soon as i figure it looks good.

And about the posts in the doors, I was keeping them like that so it blended with the overall blocky architecture but ill se what i can do :)

Posted: Wed Feb 16, 2005 2:36 pm
by Pie
why not make the structure not so blocky then?

Posted: Wed Feb 16, 2005 3:20 pm
by Bass
well i wanted it to seem like an older building, kinda like the buildings in Zanzibar.

Posted: Wed Feb 16, 2005 3:21 pm
by Pie
ohhhh, well, final pics may change my mind *hint hint* :wink:

Posted: Wed Feb 16, 2005 3:30 pm
by Bass
is it possible to make a working ladder for the base? If so how cause I neeeeeed to know :P.

Posted: Wed Feb 16, 2005 4:02 pm
by Sonictag
Read the tutorials that came when you downloaded HEK, all will be explained, you have to name the ladder material somthing..

Posted: Wed Feb 16, 2005 4:19 pm
by Bass
ok well one other quick question but its about textures. I applied one to the faces of the ramp but not the whole "object". I made it so you can see it while your editing as well. It looks good and all but when I goto render a pic of it it doesnt show up, the ramp is still a boaring green? Is that supposed to be like that and really since i can see it without rendering it its fine? Thanks

Posted: Wed Feb 16, 2005 4:24 pm
by Sonictag
Umm, It seems to me you have gave it the Face mapping parameter for a UVW map, just change that to maybe box and it should be ok.

Posted: Fri Feb 18, 2005 11:12 am
by machopenguin001
Uh oh, boolean modelling is slow, buggy, and hard to work. Try something else.

Lol, fat masterchief lmfao

Posted: Fri Feb 18, 2005 6:03 pm
by Bass
maybe i would if i actually knew something else lol. Anyway we finnaly got everything moved and connected and the comcast guy just came and installed the internet so heres my update. I plan to do alot more but you get the general idea. My last major structural addition is going to be a ramp off the side of the top floor (of course leading to and from it with a door). I think I might post it in the tags section when im done for people to use. Anyway I figured out how to add lighting to the bitmaps as well as bumpmaps. Not QUITE shure how to make lights yet but may have an idea ill try. Anysway just tell me what you think.

P.S.-machopenguin001 oyu must teach me your ways :P

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Posted: Mon Feb 21, 2005 1:20 pm
by Cloud707
WOW :shock: thats looks pretty sweet, definatly with those skins, nj. and by the way would u like to join a map team im makin :) if u wanted 2 i could put that in the map im makin