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In desperate need of help! (WIP: Mutiny)

Posted: Thu Feb 10, 2005 6:47 am
by gecko753
im working on a new map, which i have named mutiny. it is basically a covie ship with an open hangar on each side. the two ways to get to the other base will be to fly under the ship, or to use the hallways. right now im am working on the ship itself, and i still need to do the hangar. unfortunately, im thinking that this might be too big of a project for 1 person

so what i need is someone who can fix up some of the errors in the hangar. theres a lot, and it would take me a very long time to fix up, not leaving very much time for the rest of the map. ive got the .max files for the hangar and also the .obj files. all i am asking is fo someone to maybe take some time and fix it up a bit. i can do the texturing and smoothing and all that, but if someone could do this for me i would be so happy.

also, if you dont feel like doing it all thats fine ill just finish the rest myself or have someone else do it. of course, if u help me u can beta test and help me do w/e else. but for now i just need a little help

heres some pics of what im talking about:

Image

Image

again, id be much appreciative of anyone who helps, even just a little. :wink:

Posted: Thu Feb 10, 2005 6:56 am
by [CL]9mm-Man
BIG! Nice work...Thats gonna take a hella lot of texturing

Posted: Thu Feb 10, 2005 9:47 am
by Pie
That level always pissed me off in legendary. Anyhow, looks nice, and it will take texturing. But if you go to my texture post, there is a link there to a site with over 500 covenant-like textures :wink:

Posted: Thu Feb 10, 2005 1:27 pm
by machopenguin001
WOW man, AWESOME map. Better than I could do with me 1337ness crete polygons vertex thinga ma jigger!

I woun't help make stuff because I have a fear of making people mad when they want me to do something, cus I fear not getting it done and pissing them off.

Posted: Thu Feb 10, 2005 2:01 pm
by gecko753
umm... its just extracted. what, u thought i made all that geometry myself? hah.... lol

and texturing isnt that hard rly. just tedious. but some1s got to be able to help me on this one! plz?

Posted: Thu Feb 10, 2005 3:41 pm
by Pie
what errors are there?

Posted: Thu Feb 10, 2005 3:54 pm
by [CAF]M808B
That's got to have a hell of a lot of open edge errors... Nice work! :D

Posted: Thu Feb 10, 2005 6:58 pm
by gecko753
yea like m808b said.. lots of errors. but if uve ever tried to extract the bsp of a level thru sparkedit, u know how many errors that can produce. btw im talking about open edges. ive got a max file set up so that its all linked to a frame object, and for lights u just need to unlink them, since u cant really 'fix' them unless u texture them. but really all i need is someone who can spend a little time on it to fix a few errors. not looking for anyone to complete it, just gimme a little helping hand. :D

Posted: Thu Feb 10, 2005 7:59 pm
by DOMINATOR
first your going to have to make all those objects one object then fix and remodel parts of it....delete add faces as needed it would take along time and thats way more than a "few" errors thats over a 1000 errors