I tried to make a map last friday, it wasn't 'awesome' but I was determined to make it better than one of those 'mass produced' maps. Well, I got all the way through making a couple objects and making them all one object (without z buffering triangles! I actually deleted the faces on the inside and made it one whole HOLLOW model! Whoohooo!) and then I exported it.
Totall mess. It wasn't as bad as it could have been, but I think I know how to avoid em now. Well, I used to think that and, LOOK WHERE IT GOT ME! Lol!
Well, I need a valid explano of how to successfully model a map based with the sealed world rules in mind. Basically, I think it has something to do with edges. Do all the poly's have to be connected a certain way? I made the whole thing solid, and still got open edgey errorz...
Give pictures, I need wireframes. Show me what a regular box would look like (wireframe) and what a screwed up box would look like.
Mapping basics.
Hey...I downloaded the HEK videos from off here on the main page under Tutorials..during the course of watching them I learned a lot about modelling for the 'sealed world' as you so aptly put it.
I highly reccomend those videos and only wish there were more of them. The last one in the set states that there are more to come...but I'm not sure there are.
...but anyways, those videos will take you from scratch all the w ay to a playable map and beyond - I have never mapped before either and I feel like with those vids I could make a playable (even though it would likely suck) map in about 1 day.
I highly reccomend those videos and only wish there were more of them. The last one in the set states that there are more to come...but I'm not sure there are.
