Page 1 of 1

Can I import an object from Halo into G-Max? If so, how?

Posted: Sat Oct 25, 2003 2:38 pm
by TLove2487
And, according to scorces, even if i do edit the object I can't play with it in the game right?

Re: Can I import an object from Halo into G-Max? If so, how?

Posted: Sat Oct 25, 2003 3:15 pm
by Slash0x
TLove2487 wrote:And, according to scorces, even if i do edit the object I can't play with it in the game right?
As of right now, I would say the answer is "no". We first have to wait until some sort of extracter is available then a converter. First step is SDK, then hopefully the extracter (OR if we are lucky...ALL AT ONCE).

Understand Love? :?

Posted: Sat Oct 25, 2003 3:41 pm
by TLove2487
Sorta... but what is the SDK? Is that made by Gmax or something? When do you think it will be avalible?

I have experiance in AutoCAD, using 3d, and very little with AutoCAD's Inventor porgram. So hopefully that will help me along.

The "love" in TLove.... my real name is Tim Lovelace. Get it? Just a nickname.

tLove

Posted: Sat Oct 25, 2003 4:54 pm
by Hivemind
:) tlove, yes it is possible to open the obj files into gmax.. and yes, sapien (the sdk) is based on gmax - just like unreal things.. anway it is possible to both export a mesh, bring it into gmax, export it back into a obj, and then put it in a map.. the way to out it back into the map is the hardest part.. making a program of you r ow n or editing sparkedit.. you can change the export into import, and put the level back together...

all of this is obviously not realeased to the public.. and im only saying it because its possible, not that i expect many people to do it.. but what im saying also is that i CAN do it

Posted: Sat Oct 25, 2003 11:26 pm
by SourceGuy
Current version of sparkedit supports exporting to .obj - Importing back will be supported later.

Posted: Sun Oct 26, 2003 5:39 am
by Hivemind
thats what i thought, im just saying that it is possible, the time and work for a normal person? not very possible for them... no offense or nothin, just takes time.. and im not makin a progrm to do it, since sparkedit wil be able 2

Posted: Sun Oct 26, 2003 11:15 am
by TLove2487
Ok, I've exported bloodgultch from Sparkedit as an .obj file. Now how do i open it in G Max?

Posted: Sun Oct 26, 2003 12:45 pm
by Hivemind
press import and click the file.. or you might have to get a obj import plug-in.. im using max, sry.. but there almost the same

Posted: Sun Oct 26, 2003 4:58 pm
by TLove2487
Yeah... everytime i try import and click the file (.obj of bloodgultch) it says it doesn't recegnize it. Ugh.

Posted: Sun Oct 26, 2003 5:04 pm
by Slash0x
TLove2487 wrote:Yeah... everytime i try import and click the file (.obj of bloodgultch) it says it doesn't recegnize it. Ugh.
Just try being patient and what until all the stuff comes out for extracting and importing and such. Probably will be a lot easier to do things then.

If you can find an plugin that allows you to import *.obj files, then it should work. But until then, you are better off being patient. ;)

Posted: Sun Oct 26, 2003 5:09 pm
by TLove2487
... yeah... your probably right. i just am so eager to learn. :D

by the way, when is Sapien due out? didn't they say very soon after the game was released?

Posted: Mon Oct 27, 2003 5:34 pm
by Slash0x
TLove2487 wrote:... yeah... your probably right. i just am so eager to learn. :D

by the way, when is Sapien due out? didn't they say very soon after the game was released?
Yeah, but that was a rumor...somewhere on this forum, it says mid-november I think. ;)

Posted: Mon Oct 27, 2003 6:17 pm
by Darkstorm995
mid november!!!
nooo... too long.

Posted: Mon Oct 27, 2003 6:45 pm
by Slash0x
darkstorm995 wrote:mid november!!!
nooo... too long.
You know, once it comes out, there will be several maps coming out within two days of it's first release date. :P

Posted: Tue Oct 28, 2003 1:49 pm
by TLove2487
What do you mean? Like Gearbox is releasing new maps or people are makin mods to release? Or that people are just goin to mod like crazy the first day and release the second day? :shock:

Posted: Tue Oct 28, 2003 1:51 pm
by Slash0x
TLove2487 wrote:What do you mean? Like Gearbox is releasing new maps or people are makin mods to release? Or that people are just goin to mod like crazy the first day and release the second day? :shock:
Well, if there are many people with premad levels and all they have to do is texturize it, that means there should be many maps after the release date...understand my theory? :wink:

Posted: Tue Oct 28, 2003 2:04 pm
by raz0r
this is prolly a dumb ?, but could u import maps from other games and make them into halo form? i dunno y im askin this, i dont even play HPC lol

Posted: Wed Oct 29, 2003 5:10 am
by Bubbasparxxxv69
maby, when SDK comes out andif the file format can be changed

Posted: Wed Oct 29, 2003 5:14 am
by Govo
raz0r wrote:this is prolly a dumb ?, but could u import maps from other games and make them into halo form? i dunno y im askin this, i dont even play HPC lol
with small tweaking, it is possible to import maps from nearly any game, at least from those which use BSP

Posted: Wed Oct 29, 2003 7:07 am
by Slash0x
Yeah, like Govo said...also depends on how the maps are exported determines if it's posible and the file type. Renegade is GMax based, so obviously, that would be an easy conversion. ;)