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P90 skinned
Posted: Thu Feb 03, 2005 4:36 pm
by Samio
Tips are appreciated.

Posted: Thu Feb 03, 2005 6:33 pm
by Pie
a tad blurry, and al ittle boxy, but it looks really nice.
Could i get an unskinned render?
Posted: Thu Feb 03, 2005 6:52 pm
by crimson4245
whooo! candy corn clips!!! LOL, JK!!! looks really nice man, keep goin
Posted: Thu Feb 03, 2005 8:21 pm
by Samio
Posted: Fri Feb 04, 2005 9:57 am
by Pie
really nice, i like how you model AND skin.
Posted: Fri Feb 04, 2005 10:46 am
by Sonictag
It looks like you just did a box mapping for it.
Posted: Fri Feb 04, 2005 12:53 pm
by Pie
i don't care what he did. i like his models.
Posted: Fri Feb 04, 2005 1:16 pm
by Thebirthdayhat
nice model, they have that in cs source i think
Posted: Fri Feb 04, 2005 1:27 pm
by Sonictag
OOh, I think the model is excellent, Just if you go for a plane box you will have alot more problems in your texturing and so you sometimes get a noticable difference between the edges of each of the UVW mapping areas. You see a sudden change in the brightness of the colour.
Posted: Fri Feb 04, 2005 2:48 pm
by Knives
damn, nice model/skin

ALOT better than anything i could do XD
Posted: Fri Feb 04, 2005 3:05 pm
by BEEF!!!
Very nice model. It looks weird skinned though...
Posted: Fri Feb 04, 2005 5:29 pm
by Samio
Actually sonictag, I tried flatten mapping for the first time. I'm better at box mapping I would say.
EDIT: The p220 and p22 textures I just posted were skinned with box mapping.
Posted: Sat Feb 05, 2005 1:42 am
by Sonictag
Flatten mapping is annoying, you get lots of random tri's flattened all over the place on it, I just use the stitch technique, I dont often use the automatic mapping.
Posted: Sun Feb 06, 2005 4:55 pm
by jks
Barrel and stock look messed up, but nice. 9/10.
Posted: Sat Feb 12, 2005 8:10 am
by BigBowser
Could you give the sources of your P90 please (.3ds)