Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Samio
Posts: 202 Joined: Wed Jul 28, 2004 9:28 pm
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by Samio » Thu Feb 03, 2005 4:36 pm
Tips are appreciated.
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
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by Pie » Thu Feb 03, 2005 6:33 pm
a tad blurry, and al ittle boxy, but it looks really nice.
Could i get an unskinned render?
Thank You, SHOUTrvb, For This Fantastic Signature
crimson4245
Posts: 714 Joined: Sun Jun 13, 2004 10:31 am
Location: SC, owning flamers in the forums
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by crimson4245 » Thu Feb 03, 2005 6:52 pm
whooo! candy corn clips!!! LOL, JK!!! looks really nice man, keep goin
Samio
Posts: 202 Joined: Wed Jul 28, 2004 9:28 pm
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by Samio » Thu Feb 03, 2005 8:21 pm
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
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by Pie » Fri Feb 04, 2005 9:57 am
really nice, i like how you model AND skin.
Thank You, SHOUTrvb, For This Fantastic Signature
Sonictag
Posts: 1241 Joined: Sun Aug 15, 2004 11:01 am
Location: England
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by Sonictag » Fri Feb 04, 2005 10:46 am
It looks like you just did a box mapping for it.
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
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by Pie » Fri Feb 04, 2005 12:53 pm
i don't care what he did. i like his models.
Thank You, SHOUTrvb, For This Fantastic Signature
Thebirthdayhat
Posts: 94 Joined: Mon Nov 15, 2004 7:01 pm
Location: over there
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by Thebirthdayhat » Fri Feb 04, 2005 1:16 pm
nice model, they have that in cs source i think
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Sonictag
Posts: 1241 Joined: Sun Aug 15, 2004 11:01 am
Location: England
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by Sonictag » Fri Feb 04, 2005 1:27 pm
OOh, I think the model is excellent, Just if you go for a plane box you will have alot more problems in your texturing and so you sometimes get a noticable difference between the edges of each of the UVW mapping areas. You see a sudden change in the brightness of the colour.
Knives
Posts: 39 Joined: Mon Jun 28, 2004 10:01 am
Location: Chicago,IL
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by Knives » Fri Feb 04, 2005 2:48 pm
damn, nice model/skin
ALOT better than anything i could do XD
BEEF!!!
Posts: 1496 Joined: Wed Nov 05, 2003 5:47 pm
Location: Berlin, MA
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by BEEF!!! » Fri Feb 04, 2005 3:05 pm
Very nice model. It looks weird skinned though...
Samio
Posts: 202 Joined: Wed Jul 28, 2004 9:28 pm
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by Samio » Fri Feb 04, 2005 5:29 pm
Actually sonictag, I tried flatten mapping for the first time. I'm better at box mapping I would say.
EDIT: The p220 and p22 textures I just posted were skinned with box mapping.
Sonictag
Posts: 1241 Joined: Sun Aug 15, 2004 11:01 am
Location: England
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by Sonictag » Sat Feb 05, 2005 1:42 am
Flatten mapping is annoying, you get lots of random tri's flattened all over the place on it, I just use the stitch technique, I dont often use the automatic mapping.
jks
Posts: 3549 Joined: Sat Oct 02, 2004 2:29 pm
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by jks » Sun Feb 06, 2005 4:55 pm
Barrel and stock look messed up, but nice. 9/10.
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BigBowser
Posts: 7 Joined: Thu Feb 10, 2005 4:36 am
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by BigBowser » Sat Feb 12, 2005 8:10 am
Could you give the sources of your P90 please (.3ds)