P90 skinned

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Samio





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P90 skinned

Post by Samio »

Tips are appreciated. :wink:

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Pie





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Post by Pie »

a tad blurry, and al ittle boxy, but it looks really nice.

Could i get an unskinned render?
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crimson4245





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Post by crimson4245 »

whooo! candy corn clips!!! LOL, JK!!! looks really nice man, keep goin
Samio





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Post by Samio »

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Pie





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Post by Pie »

really nice, i like how you model AND skin.
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Sonictag




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Post by Sonictag »

It looks like you just did a box mapping for it.
Pie





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Post by Pie »

i don't care what he did. i like his models.
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Thebirthdayhat





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Post by Thebirthdayhat »

nice model, they have that in cs source i think
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Sonictag




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Post by Sonictag »

OOh, I think the model is excellent, Just if you go for a plane box you will have alot more problems in your texturing and so you sometimes get a noticable difference between the edges of each of the UVW mapping areas. You see a sudden change in the brightness of the colour.
Knives





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Post by Knives »

damn, nice model/skin :D ALOT better than anything i could do XD
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BEEF!!!




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Post by BEEF!!! »

Very nice model. It looks weird skinned though...
Samio





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Post by Samio »

Actually sonictag, I tried flatten mapping for the first time. I'm better at box mapping I would say. :P

EDIT: The p220 and p22 textures I just posted were skinned with box mapping.
Sonictag




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Post by Sonictag »

Flatten mapping is annoying, you get lots of random tri's flattened all over the place on it, I just use the stitch technique, I dont often use the automatic mapping.
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jks




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Post by jks »

Barrel and stock look messed up, but nice. 9/10.
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BigBowser





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Post by BigBowser »

Could you give the sources of your P90 please (.3ds)
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