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Need help with this.
Posted: Tue Jan 11, 2005 2:58 pm
by machopenguin001
Well, I am remaking the tank *sigh*. Turns out it had like 17,000 polygons. I don't know any way to make a low polygon model. So I am remaking it from one whole model. Instead of a bunch of diefferent models modeled then placed on the tank body as z buffered triangles. Well I need to know a way to make an extrude to get this part of the tank pop out of the top of the tank. Pics:

Posted: Tue Jan 11, 2005 3:31 pm
by Sonictag
Just make some cuts in it, and it is easiest to place the cuts in perspective viewport, with it on wireframe, and ignore backfacing on. Then you just extrude
Posted: Tue Jan 11, 2005 3:39 pm
by [cc]z@nd!
or you can tesselate...but u want a low-poly model...
Posted: Wed Jan 12, 2005 7:56 am
by machopenguin001
Well... WTF do you mean by cut? With what?! How!?
Posted: Wed Jan 12, 2005 11:07 am
by Sonictag
Just right click, convert to editable mesh, right click on it again and click Cut polygons and cut away.