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weirdness 1
Posted: Sun Jan 09, 2005 7:02 pm
by machopenguin001
Well, I saw screwing around in max watching the surreal life(lol Mini me got drunk and started moaning really loudly(watch it) I can't remember the actors name though lol) , and I decided to experiment with this model to see if I could get the effect I wanted (I didn't, this is way, WAY off). Well. Upon messing around I got this. And no it will not be a model, it's total polygons account for more than 6 times a 10,000 polygon map(69664 polygons roflmfao).
Yeah, I know Katarn is going to RIP ME APART at my extreme amount of polygons on a single model:
I think I now hold the record for most irresponsible use of polygons on a single model lol. GO ahead LAUGH. Lol
Posted: Mon Jan 10, 2005 8:18 am
by Sonictag
Hahaha, looks like a green spikey brain

Posted: Mon Jan 10, 2005 8:37 am
by ~{DE}~Demolisher
Um whatthe actual size of it in halo cause you could make it into a new plasma/frag nade and when you throw it at a wall the spikes go into the wall and stick.......then explode.but id suggest switch it with plasma cause plasma already has that sticky effect on players.
Posted: Mon Jan 10, 2005 8:40 am
by Sonictag
It is way way way way way too high polygon for that, it would need some major optimization!
Posted: Mon Jan 10, 2005 9:13 am
by The_Hushed_Casket
speaking oh high poly, one time I downloaded some crappy Sniper Rifle model off of turbosquid and I was really smooth, so I thought geez how many polys is this thing? and I checked and it was 15,000 or something like that, well any way, turns out I read it wrong. It was 150,000 polys!!!
Posted: Mon Jan 10, 2005 11:12 am
by machopenguin001
Wow, lol. That is a high polygon model (the snper rifle)lol.
This could never be a grenade, vehicle, or any of that. It couldn't even be a map. It is 69,664 polgygons. Stay tuned for a new model I am working on, well, more like it is done, but I am waiting for a guy to skin the damn thing (he said he would be away for 2 days, but that was like a week and a half ago).
The model is some what undetailed due to some weird errors I get every time I try to boolean or what not.
P.S. can someone maybe write a tutorial for me on how to make a curvy yet accurate model? Like say, a sphere, but able to be controlled, to get a defined shape. I am sure sonictag can probably do this (lol that guy knows EVERYTHING.).
Posted: Mon Jan 10, 2005 1:12 pm
by Sonictag
Well, i dont like to brag, but yes I know everything!
What do you mean, getting a more defind curve? Give me an example of what you would want to do with a sphere, I will see what I can do.
Like using lathe modifier to make a sphere? If you want it to be a 360 degree type model that is the same all round, like a Vase that is the same shape all the way round, or a cylinder? With that technique you can make a sphere. There is also lofting ot make defind curves.
For my new game project, they are getting me to model a motherboard with all mesh, no materials in white, hahaha, been working on it for years haha. I just finished cutting out the part where the metal shows through the PCB took like 3 hours of cutting. Anyway. haha.