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problem
Posted: Sun Jan 02, 2005 12:47 am
by xnodunitx
Well I made a gascan out of boredom,I intended to add alittle sinking X mark into the middle of it..problem is that when I do that it deletes the vertices or something and leaves an invisible spot..anyone know what I can do to fix this?
Here is the picture of the gascan,the black X is what was supposed to be booleaned and "sunk in"
http://img76.exs.cx/my.php?loc=img76&im ... can6il.jpg
http://www.mises.org/images2/gascan.gif
And yes I am going to fix that slight messup at the top.
Posted: Sun Jan 02, 2005 12:57 am
by SnaFuBAR
when you did boolean, did you do subtract or intersection? i think you needed to do intersection.
Posted: Sun Jan 02, 2005 2:41 am
by xnodunitx
Couldnt get it to work,not enough layers of vertices I suppose,oh well doesnt matter....heres an update on the supplies I modelled.
http://img47.exs.cx/my.php?loc=img47&im ... ies6fu.jpg
Ploly count
Gascan-308
MediKit-252
Crate-184
Posted: Sun Jan 02, 2005 11:00 am
by [cc]z@nd!
i have your solution!!!!
1st: make a totally black image in photoshop that looks like it would be used to be the bitmap for your gascan. make a white "x" with the airbrush tool, so the edges of it will look like it is a small x when regarding only totally white, but a larger one because the color tapers off to black as it goes out
2nd: save this image in as large of a filesize possible (it makes sure there is no un-necessarry blurring)
3rd: create a plane/box that has a side that would fit snug to the side of the gascan
4th: give that plane/box a displacement modifier and select the image you just created. assign that image as the displacement map and adjust the intensity setting
5th: after you get it just right, line it up with the gascan and do a subtraction boolean
6th: enjoy your gascan! you can do that to both sides, or invert the colors of the map and try applying it directly to the gascan, or leave the images colors alone and see if you can set the intensity to a negative integer.
glad to help ^_^
Posted: Sun Jan 02, 2005 12:05 pm
by Sonictag
Thats the long way of doing it... Make a box with 3 height segments, allign the 2 central segments of vertecies, extrude the edge, mesh smooth, play where you want it to cut out, select from the Standard stack under Create>Objects "Compound objects" Select boolean, click pick operand B, click on the "Cross" mesh, and it will cut out, if it leaves you with a fat hole then:
Click create polygon under editable mesh, create all of the polygons going anti clockwise from the bottom left of it, then bevel three times, getting closer and smaller than the previous boolean each time.
Or you can make a few cuts, and bevel a bit.. meh
Posted: Sun Jan 02, 2005 4:27 pm
by xnodunitx
I might try that but I'm thinking I might just try to texture it...problem is I cant get it to look right...its all stretched and so on..
Posted: Sun Jan 02, 2005 4:32 pm
by Sonictag
Contact me and I will help or like unwrap it for you or somthing.
Posted: Sun Jan 02, 2005 5:27 pm
by xnodunitx
Made a few more things,shotgun shells and a bullet of some pistol that and a magazine for the berreta I think..well its still not done yet but I can't get any good pictures,for the hell of it I made a box to store the shogun shells.
http://img17.exs.cx/my.php?loc=img17&im ... ate0uy.jpg