new "reference" model project!
Posted: Sun Dec 26, 2004 5:03 pm
i have just received the more "detailed" reference model set, and had the bright idea of skinng them all with some nice skins, and possibly even adding bones to the models, hopefully getting as detailed as to being able to animate seperate words using bones conforming to the mouth.
it wouldn't be too easy, so i am asking for some experienced modelers and skinners to help.
my method would mainly be using the in-game skins for the models, but the addition of bones and editing of bitmaps could be quit difficult for one person to handle.
it would be nice if i had a person or two to help for things like:
skinning
model tweaking
uvw mapping
the addition of bones
bitmap tweaking
so far i have obtained a nice glass material and are working on bitmaps, skinning, and, well, generally all of the above.
eventually, i am hoping to obtain models that are acceptable to animate and easy to use for animation.
please give feedback and/or tell me if you are interested in helping.
btw: the reference model i am tweaking is here ---->http://files.halomods.com/viewtopic.php?t=22695
it wouldn't be too easy, so i am asking for some experienced modelers and skinners to help.
my method would mainly be using the in-game skins for the models, but the addition of bones and editing of bitmaps could be quit difficult for one person to handle.
it would be nice if i had a person or two to help for things like:
skinning
model tweaking
uvw mapping
the addition of bones
bitmap tweaking
so far i have obtained a nice glass material and are working on bitmaps, skinning, and, well, generally all of the above.
eventually, i am hoping to obtain models that are acceptable to animate and easy to use for animation.
please give feedback and/or tell me if you are interested in helping.
btw: the reference model i am tweaking is here ---->http://files.halomods.com/viewtopic.php?t=22695