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new "reference" model project!

Posted: Sun Dec 26, 2004 5:03 pm
by [cc]z@nd!
i have just received the more "detailed" reference model set, and had the bright idea of skinng them all with some nice skins, and possibly even adding bones to the models, hopefully getting as detailed as to being able to animate seperate words using bones conforming to the mouth.

it wouldn't be too easy, so i am asking for some experienced modelers and skinners to help.

my method would mainly be using the in-game skins for the models, but the addition of bones and editing of bitmaps could be quit difficult for one person to handle.

it would be nice if i had a person or two to help for things like:


skinning

model tweaking

uvw mapping

the addition of bones

bitmap tweaking


so far i have obtained a nice glass material and are working on bitmaps, skinning, and, well, generally all of the above.

eventually, i am hoping to obtain models that are acceptable to animate and easy to use for animation.

please give feedback and/or tell me if you are interested in helping.

btw: the reference model i am tweaking is here ---->http://files.halomods.com/viewtopic.php?t=22695

Posted: Sun Dec 26, 2004 6:27 pm
by [cc]z@nd!
UPDATE:

ok, so i know that none of you have seeen this yet, but i am having trouble with nailing down MC's faceplate color and having it reflect realistically...will take a quick break for now for some call of duty, then will get back to work unless i'm too tired

any feedback at all......is anyone out there.....

Posted: Mon Dec 27, 2004 11:57 am
by Asassin
Where do you get this...how you say...reference model set?

Posted: Mon Dec 27, 2004 2:56 pm
by {ST} 117
i wud love to see this happen

i wud rele like some rigged MC bipeds, but i cant find any so if u do this, i will be very happy.

GJ! and good luck!

Posted: Tue Dec 28, 2004 10:59 am
by omnistegan
i would love to help with this project, I suppose what i could bring to the team is a material editor. I have already done some work adding the bitmaps from the .dds textures from the game, but i could never succesfully extract the models from the game. I made a post a while back (still page 1) called model extraction, but noone replied.

Posted: Tue Dec 28, 2004 2:41 pm
by Asassin
Where do you get these reference models.

<- patient

Posted: Wed Dec 29, 2004 2:42 pm
by [cc]z@nd!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q:asassin- "where do you get the reference models?"

A: it's in the link at the very bottom of my first post, for some strange reason, i could only see the file download when i went to reply to the mesage and looked in the "topic review" section just below the text box you put your post in.

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to "omnistegan",

i am at my dad's right now until school starts a day or two after new years, and i won't be able to access 3ds max at all [ :( ] so just go get the reference model set (mentioned above) and work at skinning, ok? try using hmt to extract and then save the bitmap as .tiff (i definitely know that this works in max and is the only one i know of that is high-detail) i already have some good glass materails for the warthog (i took about 10 renders of it it looked so good!) and an ok one for the pelican that i will review a bit. i am working on mc's faceplate and have it almost completely finished. it reflects great, i just have to get it at the right reflection level.

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to help explain what i am trying to do with the reference models;

i have been dabbling in animation and good-looking 3-d stuff like that, and i just realized how freakin' sweet (yay family guy!) halo animations would be (think of RvsB, except your not limited by the game's engine) and have decided to work on it, i have tried to get the very nice model set from turbosquid.com, but i don't want to pay anything, so i am getting a detailed reference set and skinning and rigging it to be animation-worthy (like jimmy neutron [if you have animated ANYTHING and look past the obvious fact that that show is aimed at a low age group, you will see how well it is modeled, animated, and that the textures are nice] except ALOT better, and with the gay turned WAY down)

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i still need:

time

gun models would be nice....

skins from the game

POSSIBLY some help with bones (like i said, i will not be able to model AT ALL until some time after the new years, so don't rush in with rigged character downloads or tutorials or stuff, ok?)

another member might be able to help, but i'm not exactly sending out an S.O.S.

Posted: Thu Dec 30, 2004 3:18 am
by Asassin
Well, I could perhaps help with model tweaking.
I don't pretend to be an expert, but I'll give it a shot.

Posted: Thu Dec 30, 2004 11:46 am
by [cc]z@nd!
basically all i really mean by model tweaking is smoothing (if necesarry for things like, glass, for example) but not too much actual moving of vertexes or faces

Posted: Sun Jan 02, 2005 11:16 am
by [cc]z@nd!
~~~~~~~~~~UPDATE~~~~~~~~~~

well, it's the 2nd right now and i am on my dad's most capable computer at this moment (let's see...500Mhz cpu.....system bus=66Mhz.....10gig HD.....4mb pci vid card....5d k external modem) [sarcasm]so, as you can see, i'm practically crankin out the high-res renders 8) [/sarcasm]

but anyways, because of that i'm basically grounded till the 4th or 5th, so i am reading up on 3d animation and rigging techniques. expect to see some nice detail work involving things along the lines of bump, (maybe displacement), luminosity, reflection, and transparency maps, among others

expect another update around the 5th (although schoolwork might slow me down a tad)