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Textures for models
Posted: Mon Dec 20, 2004 10:47 am
by hitmanbob
i have been wonderin on how you add more than one texture to a model but hav them both shoiw up(like on ontop of other and top is semi transparent), if anyone could help me it would be great
Posted: Mon Dec 20, 2004 10:53 am
by Sonictag
It is by use of submaterials, you use mapping channels on that which will change the texture on different faces. It is under materials, create a new one and change "Standard" to "multi/sub-object" and you can choose what will be in each different mapping channel, so if you make mapping channel 1 have a brick texture, and mapping channel 2 have a metal texture, if you select the face in editable mesh, some options will come up, and on there you can change the mapping channel.
Posted: Tue Dec 21, 2004 7:36 am
by hitmanbob
tyvm sonictag