Textures for models
Textures for models
i have been wonderin on how you add more than one texture to a model but hav them both shoiw up(like on ontop of other and top is semi transparent), if anyone could help me it would be great
It is by use of submaterials, you use mapping channels on that which will change the texture on different faces. It is under materials, create a new one and change "Standard" to "multi/sub-object" and you can choose what will be in each different mapping channel, so if you make mapping channel 1 have a brick texture, and mapping channel 2 have a metal texture, if you select the face in editable mesh, some options will come up, and on there you can change the mapping channel.