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Assault Rifle WIP (not the Halo AR)
Posted: Fri Dec 17, 2004 2:35 pm
by Wraith
Please give any suggestions on how I could improve the model (I've actually changed a couple things since I made that render, but I'll post an update later, maybe tomorrow).
Oh, and it's 1726 polys so far, in case anyone was wondering.
Posted: Fri Dec 17, 2004 2:37 pm
by Tack122
ke it a darker color
Posted: Sat Dec 18, 2004 10:47 am
by SnaFuBAR
looks good. what's the poly count? and modeling method?
Posted: Sat Dec 18, 2004 11:45 am
by 2
A job well done - 9/10
Posted: Sat Dec 18, 2004 12:01 pm
by SSDC
Nice design and model. I think the front grip could be a little bigger. If you want any help getting it in-game with new anims or whatever, just give me a PM.
D
Posted: Sat Dec 18, 2004 12:08 pm
by Katarn
its too many polies for the amount of detail, if you sent me the max file
ArKatarn@gmail.com i could help you out a bit
Posted: Sat Dec 18, 2004 12:09 pm
by McFarlane
I like it, maybe get it in-game.
Or help me on making weapons for grasslands?
If you didn't see it, it's in mapping.
Posted: Sun Dec 19, 2004 10:12 am
by Darkstorm995
the back looks too thick and awkard needs more detail on the body nad you might wanna remake the scope
Posted: Sun Dec 19, 2004 1:49 pm
by Pie
looks fairly good, not let's see a skin, because that can take some eyes off errors