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W.I.P BUG TRAP

Posted: Tue Dec 07, 2004 7:37 pm
by roderick
this is my halo ce map alot will change but i need a person to texture it cause i suck at doing that but what do you think and no flaming please. heres some pics


top Image
leftImage
rightImage please post comment
extured some and cleared smothingImage

Posted: Tue Dec 07, 2004 7:38 pm
by Excal
Looks good. Ideal for slayer. Put some more detail into it and it'll come out as a good slayer map.

Posted: Tue Dec 07, 2004 7:43 pm
by roderick
there will be more detail but what else should i do to make it better and this i made mostly for ctf but slayer is kewl were the flag goes there is three ways to get the flag one way from the top one from the side and one from the front but anyone tell me how i can make it better i want this to be in the mod of the month.

Posted: Tue Dec 07, 2004 8:28 pm
by gecko753
so from the first pic, are the bases the topmost and bottommost boxes?

and some hints on how to get a highly recognized map,
-create a lot of new textures. dont just use the tutorial textures.
-create new weapons. or at least add some ones made by other people.
-more new textures....

idk it seems like people respond better to maps with totally new views to them. like just seeing new images and all

Posted: Tue Dec 07, 2004 9:18 pm
by roderick
i will open it up and point to were the bases are i can change them if you guys think i should

Posted: Wed Dec 08, 2004 7:13 am
by Pie
i hate seeing maps with so many reused weapons. The railgun was amazing but so many people just took it and put it in their map. If anything, make your own weapon, or have someone make some specifically for your map. But the best map i have played for haloCE, contained NO new weapons

Posted: Wed Dec 08, 2004 7:15 am
by Excal
Pie wrote:i hate seeing maps with so many reused weapons. The railgun was amazing but so many people just took it and put it in their map. If anything, make your own weapon, or have someone make some specifically for your map. But the best map i have played for haloCE, contained NO new weapons
New Mombasa... :roll:

Posted: Wed Dec 08, 2004 7:18 am
by roderick
im gunna be coming out with a new shotgun new pistol that looks more like the magnum but not the same and i will make my own sword and see if i can get the tags to the energy sword but i agree new weapons are better then the standered ones

Posted: Wed Dec 08, 2004 7:18 am
by Pie
No, my god, i hated New Mombassa

Posted: Wed Dec 08, 2004 7:21 am
by Excal
Pie wrote:No, my god, i hated New Mombassa
So then what was it, lol.

Posted: Wed Dec 08, 2004 7:24 am
by Pie
i really liked The_Bazaar, but it was never publicly released *cry* and so the distribution was limited. (as in didn't support multiple people)

and...uhh...what was the name of that map...i really liked the original Claustiphobia (spelling) and there was another i really liked....gimme a few min to look through my map folder

Posted: Wed Dec 08, 2004 7:29 am
by Excal
Pie wrote:i really liked The_Bazaar, but it was never publicly released *cry* and so the distribution was limited. (as in didn't support multiple people)

and...uhh...what was the name of that map...i really liked the original Claustiphobia (spelling) and there was another i really liked....gimme a few min to look through my map folder
Meh....

Posted: Wed Dec 08, 2004 10:56 am
by peabnuts123
hey dude do this to most/all of your rooms:
with the blue bits being a material named +sky and the grey being ur metal texture or w/e.
it adds detail and itll help light up your map when u run radiosity.
of course u could always make a SMALL indent and put a light up in it, but this is one of the easiest ways to add light.

and a few more tips, a little detail, such as some running pipes on the wall, will go a LONG way in way of beuty in halo, not just halo, but all games.
oh, and take off the smooting in ur tunnels, looks random, and smoothing looks funny in a sqaurey-boxey map.

P.S, if i could help out in any way i would be glad. :D
Image

Posted: Wed Dec 08, 2004 11:27 am
by Pie
i never really thought of doing that before! I always just used artifical lights I mean actual lights look fine, but this way is pretty damn easy

Posted: Wed Dec 08, 2004 12:04 pm
by McFarlane
I knew that people wanted no smoothing.

Posted: Wed Dec 08, 2004 12:08 pm
by roderick
yeah i will make it smothing of 1 but i used tool on it and it says that i have open edges i dont know what to do all the open edges are on the doors to the next room and if you can help me on that im me my aim is x3bec and thanks i will open the top of the room each one and make it so you can see light and make some pips thanks for the ideas but before i do any of that i need to find out what i should do with all the open faces i have the .max file i can send u if you still want to help thanks

Posted: Wed Dec 08, 2004 7:07 pm
by peabnuts123
if you have a lot of vertices in one place then moove them all away form each other and then errors will be easier to see, also, after moving the vertices run a capholes modifire and see if that works

and for the pipes, make them scenery

i can give you help on that if you need it.

Posted: Wed Dec 08, 2004 7:37 pm
by Excal
To find Open Edges, select edge mode in Editable Mesh and scroll down to click "Select Open Edges". Or just run an STL Check to see. Or you can import the WRL tool created for you. It's in your halo custom edition folder and its named the name of your JMS you tried to compile. Go to Import and select the VRML file format. Select the WRL tool made and uncheck all the check boxes. Then press F3 to go to wireframe mode. All the red lines are your open edges. Search around a bit to find how to fix em cause I don't have time or the energy to explain it, lol.

Posted: Wed Dec 08, 2004 9:28 pm
by The Spartan!
Good work man! I seriously need to learn how to make tunnels.

Posted: Thu Dec 09, 2004 8:25 am
by roderick
yeah well making tunnels is easy its cleaning up the open edges thats what i cant find out