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Viewing a model with the skin in a 3d modelling program?

Posted: Sat Dec 20, 2003 12:47 pm
by Lazer
Alright I have milkshape, 3dsmax5, photoshop, and plugins to import .obj files and a plugin to view .dds with photoshop. My problem is when I import any of the obj files exported from hmt3 with milkshape the skin never seems to work when I apply it. All the texture coordinates are way off. How would I go about keeping the texture coordinates? Same with 3dsmax5. I'm having a bit more trouble with that because I don't even know how to apply a skin with it. And when I import the obj file all the faces are flipped inward on me too.

Any advice that could help me?

Posted: Sat Dec 20, 2003 12:56 pm
by WaLKa
i think theres a few thread on this, have a look around, i know it can be done, im just not certain how

Posted: Sat Dec 20, 2003 1:26 pm
by Lazer
I did look around and I only found one topic on it and it wasn't answered.