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WIP's: Various Vehicles (need skinner)
Posted: Thu Nov 11, 2004 5:31 am
by Keshire
I've bounced on over here from the Fable modding board.
Had a hankering to do something Sci-Fi.
Here is a night's work.
Concept...

Posted: Thu Nov 11, 2004 8:59 am
by Sonictag
Thats looking great so far, keep up the good work.
Posted: Thu Nov 11, 2004 11:03 am
by SSDC
Interesting design - poly count?
Posted: Thu Nov 11, 2004 12:26 pm
by SnaFuBAR
hey pretty neat. nice to see that someone actually makes drawings before setting out in 3d! lol gj so far. keep us updated

Posted: Thu Nov 11, 2004 7:15 pm
by Darkstorm995
i can't see the pic
Posted: Fri Nov 12, 2004 12:40 am
by Keshire
Finishing up some UV mapping right now. Poly's weigh in at around 2,000.
Posted: Fri Nov 12, 2004 12:54 am
by SnaFuBAR
very nice count for a vehicle (imo). have you optimized it at all?
Posted: Fri Nov 12, 2004 1:46 am
by Keshire
It wasn't much higher than that before I ran polychop.

Posted: Fri Nov 12, 2004 1:52 am
by Keshire
Posted: Fri Nov 12, 2004 3:49 am
by Keshire
Posted: Fri Nov 12, 2004 7:04 am
by McFarlane
Please, move the handle bar thingy to the middle.
It's kinda ugly on the side.
Posted: Fri Nov 12, 2004 7:53 am
by maca_ยง
Damn, that has to be one of the fastest models fully completed ever

.
Good luck with your next model!
Posted: Fri Nov 12, 2004 6:54 pm
by SnaFuBAR
hey that's looking really cool. what are entering for the search field when you get these images off of google? i'd be interested to know

. lol i thought you drew your own concepts

, but i guess not. it's all good though! how well you can model it is what counts

.
Posted: Fri Nov 12, 2004 8:12 pm
by venomai
=O Wow, awesome concepts, and pretty great modeling. And DAM! That was fast...
Can't wait for your next model

Great designs.
Posted: Fri Nov 12, 2004 9:45 pm
by Keshire
Google image for "Concept" and "Concept Art" Will give a tremendous resource from just about any concievable genre. Great for Isnpiration.
I be fast becuase I be professional. Animation is my strong skill though.
Posted: Sat Nov 13, 2004 1:31 am
by Sonictag
The model is great, but you gotta learn some skinning. I cant wait for your next model!
Posted: Sat Nov 13, 2004 2:59 am
by Keshire
Thats why I always include templates.

Because I suck.
anyways.

Posted: Sat Nov 13, 2004 3:30 am
by Sonictag
That is looking very good, here are some changes I think should be made, mainly the window area (im assuming you want to get it accurate to the picture).

Posted: Sat Nov 13, 2004 3:50 am
by Keshire
corrected.
spherify is your friend.
Edit:
UV mapping.

Posted: Sat Nov 13, 2004 4:04 am
by Sonictag
That looks loads better, Now you should add more thickness and detach the glass area from the mesh i think, and if you havnt already, stick the handle bar things in, or whatever control system it has. While im alive you will work till you die! Muah.
That is looking very nice!
And texporter is your friend too.