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my pistol (first attempt at modeling guns with splines)

Posted: Wed Nov 10, 2004 1:49 pm
by [Bio] Croc
well i made a pistol heres pics (at bottom) i would like some feed back and i need to know what else i can do
-BIo :D
Image
Image

Posted: Wed Nov 10, 2004 1:55 pm
by Made By Me
its okay, but spend more time on it

Posted: Wed Nov 10, 2004 6:20 pm
by SnaFuBAR
if you're going to attempt a model with splines, i really suggest doing things in different parts. especially the barrel, because it's a tapered cylinder, not a block. and you can replicate curves (like the trigger gaurd and grip) by clicking and dragging the cursor.

but you're getting the hang of it. keep it up! multiple chamfers don't hurt either :wink: . oh, yeh, and someone may come in telling you to use plane modeling, but not tell you how to do it... so reinforce what you know is what i say.

Posted: Wed Nov 10, 2004 7:58 pm
by Katarn
snufabar, the most important thing to make a different object would be the clip and slide dummy. then the barrel :lol:

Posted: Thu Nov 11, 2004 3:01 pm
by [Bio] Croc
thx ill try again later so heres so me thing s i need to improve on correct me if im incorrect:
1. different sections. ie;slide, trigger, barrel
2. more detail like rounded edges and other stuff
3. bitmaps (i cant skin to save my life so ill try to learn that)

-Thx Bio

Posted: Thu Nov 11, 2004 5:47 pm
by tyson102
Slpine modeling is fun. its a good way to start off.
Im wondering how do i get a camera(in 3ds max) to lock onto an object but move and follow a spline?

Posted: Thu Nov 11, 2004 7:02 pm
by Katarn
you also need detail croc, it looks spline modeled then chamfered, which is exactly what it is

Posted: Fri Nov 12, 2004 2:49 pm
by Hexblade
yep...

Posted: Fri Nov 12, 2004 6:55 pm
by Tack122
dont flame...

Posted: Fri Nov 12, 2004 8:25 pm
by Tack122
please... dont flame...

Posted: Fri Nov 12, 2004 11:09 pm
by SnaFuBAR
croc, how is your pistol coming?

Posted: Thu Nov 18, 2004 8:16 pm
by Dispraiser
tyson102 wrote:Slpine modeling is fun. its a good way to start off.
Im wondering how do i get a camera(in 3ds max) to lock onto an object but move and follow a spline?
I think it's the worst. Polygonally modeling is far more versitile and easy to use.

Posted: Fri Nov 19, 2004 8:10 am
by [CL]9mm-Man
Looks good, just needs details.... I only just started plane modeling (well what I did was make a box and extrude and then moved vertices.) I cant get details on it or Mesh smoothing..