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a modeling question
Posted: Fri Nov 05, 2004 5:33 pm
by cheesey
I tried to make a building block out of the fallen tree stump model (by moving around the verticies ect but wen i got it in to game pay i could walk strait through it except a small proportion of it (the same sise of the original tree stump can any1 tell me how 2 make this so the whole model is solid
.... or am i goin about this the completely wrong way?
thanks

Posted: Fri Nov 05, 2004 5:36 pm
by OxYgEn
ummmm...some trees that are scenery are meant for you to walk through them...
Posted: Fri Nov 05, 2004 5:40 pm
by cheesey
its not a tree its the log srry i wrote the wrong thing
Posted: Fri Nov 05, 2004 5:56 pm
by [CL]9mm-Man
My guess is the collesion model, when you edited it, you just changed what it looked like model.
Posted: Fri Nov 05, 2004 5:59 pm
by OxYgEn
o wait, did you edit it in 3dsmax or gmax? because it would be the colision geometry then...
Posted: Sat Nov 06, 2004 8:02 am
by cheesey
i did it in milkshape i ust 2 hav 3ds max but trail ran out nd crack dinnt wrk meh so im bak 2 basics with milkshape nd i cant seem 2 import a obj file into G max do i need a plugin or summin if so can som1 post link 4 it plz
also i soon relised i jst changed wot it looked lk but how would i make it so it was solid can som1 plz tell me
