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What are good textures?

Posted: Sat Oct 30, 2004 6:46 pm
by Koolchamp
Hi whoever reads this,

I was wondering. when you are making the ground portion of you map, and then when you go to texture the ground with the airbrush what are some good RGB points that you use. Hopefully someone knows what im talking about.

Posted: Sun Oct 31, 2004 12:14 am
by Sonictag
Do you do the alpha bitmap way (like in kirks tutorial)? I always use vertex paint. (not sure if halo supports it but it probably does..)

What do you mean "what are some good RGB points"?

If you have an interior, which will be a solid texture, give it a bump map and make sure it tesselates and has a good resolution.

Posted: Sun Oct 31, 2004 11:37 am
by Dispraiser
He's looking for hexidecimal code.

Posted: Sun Oct 31, 2004 11:40 am
by Pie
i know nothing about what any of you are talking about, (i can uvw map well) just not make custom textures...

i kow all that kirks alpha whatevers, but i'm intrested in the vertex paint thingy...mind either posting here or PMing me about it...

curiosity