Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
OxYgEn
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by OxYgEn » Sat Oct 30, 2004 4:40 pm
well...like the post says:
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OxYgEn
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by OxYgEn » Sat Oct 30, 2004 4:42 pm
& here's the same one with a uvw unrap...
I still need to add the lenses though!
Animated Sig and over 3 lines of text. Read the rules before reposting.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sat Oct 30, 2004 5:23 pm
great jobby job oxy! good to see a great model from you again (of course) lol. w00t u pwn!
hitmanbob
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by hitmanbob » Sat Oct 30, 2004 5:24 pm
pretty nice piece of work
John Spartan
Posts: 218 Joined: Fri Mar 19, 2004 7:43 am
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by John Spartan » Sat Oct 30, 2004 8:03 pm
thast nice..u should make a covi carbine...i havent seen alot of those...adn wats the poly? it doesnt really look high but i would liek to know
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Darkstorm995
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by Darkstorm995 » Sat Oct 30, 2004 8:09 pm
the handle could use some work
Sonictag
Posts: 1241 Joined: Sun Aug 15, 2004 11:01 am
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by Sonictag » Sun Oct 31, 2004 12:26 am
Not another
(it is very good though). You should supe it up a bit, give it a knife at the end and a heat sensor or somthing. Originality is the basis to a sweet model
OxYgEn
Posts: 376 Joined: Tue Jul 27, 2004 3:56 am
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by OxYgEn » Sun Oct 31, 2004 8:19 am
I've already made a covenant carbine:
Animated Sig and over 3 lines of text. Read the rules before reposting.
Sonictag
Posts: 1241 Joined: Sun Aug 15, 2004 11:01 am
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by Sonictag » Sun Oct 31, 2004 8:37 am
Oxy, ur carbine looks like it isnt welded down the center of it. It could just be the smoothing though.
OxYgEn
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by OxYgEn » Sun Oct 31, 2004 11:35 am
i know, i fixed that but i'm too lazy to take a pic. what happned was when i tried to weld the surfaces i missed those few vertices & i didn't notice till i posted it...LOL.
Animated Sig and over 3 lines of text. Read the rules before reposting.
Pie
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by Pie » Sun Oct 31, 2004 11:51 am
Hexblade wrote: CHAINSAW!!!!
no, that is not a chainsaw....BUT, now that you mention it....someone better make one
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OxYgEn
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by OxYgEn » Sun Oct 31, 2004 11:56 am
it's around 2000-2700 polys
Animated Sig and over 3 lines of text. Read the rules before reposting.
Sonictag
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by Sonictag » Sun Oct 31, 2004 12:34 pm
Wow, it looks very low polygon though, run some optimisation on it.
AbeFroman
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by AbeFroman » Tue Nov 02, 2004 12:25 pm
OxYgEn wrote: I've already made a covenant carbine:
just so u know, as all halo 2 mods get this wrong, the carbine is the covy battle rifle not sniper...beam rifle is the sniper
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Tue Nov 02, 2004 1:00 pm
Hexblade wrote: CHAINSAW!!!!
>_>
no chainsaw, its a carbine but with those rippling thingys.
Beastman
Posts: 1125 Joined: Tue Dec 09, 2003 9:08 am
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by Beastman » Tue Nov 02, 2004 1:43 pm
u have a lot of non planer faces on that model, youll want to fix that
OxYgEn
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by OxYgEn » Fri Nov 05, 2004 5:35 pm
o, well yes-i've changed & fixed all of my models=but i'm too lazy to post pics...lol. but if you really wunna see a pic, then i'll show ya, just lemme know?!?
Animated Sig and over 3 lines of text. Read the rules before reposting.
[gx]shadow
Posts: 490 Joined: Fri Feb 06, 2004 7:02 pm
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by [gx]shadow » Sat Nov 06, 2004 11:59 am
u gotta make the br a little thicker, its way too skiny the way it is. and it looks like the handle needs to be fixed up. if u need help, u can im me. and i wanna see updated piccs of ur carbine and beam rifle so i can know if i have to make them for metro.
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