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Check this new Battle Rifle

Posted: Sat Oct 30, 2004 12:32 am
by geminijunodeluxe
Yes yes, I know, another one, but this one is made by me!!!

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This will be textured and probably tagged by tomorrow!

Feedback please!

Posted: Sat Oct 30, 2004 12:46 am
by Sonictag
Thats really good, but why does everyone have to model the same weapon? :o

Posted: Sat Oct 30, 2004 12:53 am
by geminijunodeluxe
Im not sure, everyone just kept making battle rifles so i thought that i would give it a shot, but see no one ever makes tags for theirs, i will. By tomorrow this thing will be textured, then i can make the tag.

PS thanks for the feedback

Posted: Sat Oct 30, 2004 2:10 am
by SSDC
A very nice model, not identical to a BR but I havent really seen one that is. How many polys is it?

Posted: Sat Oct 30, 2004 3:23 am
by Infern0
looks nice! polycount?

Posted: Sat Oct 30, 2004 4:12 am
by xbox
@sweet :shock:
*faints*

Posted: Sat Oct 30, 2004 7:06 am
by Katarn
best br model i have seen, it beats the doublefire battle rifle. here are some problem areas
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Posted: Sat Oct 30, 2004 7:09 am
by John Spartan
the thing by the sope needs to split and the circle bye the barrel isnt sopposed to be indented...but i dont really see any other parts that are wrong...i like how u made the handel and hte back part

Posted: Sat Oct 30, 2004 7:52 am
by geminijunodeluxe
Thanks guys! Im gona polish her up right now then im going to texture and TAG it, hopefully before the end of the day.

Yeah i know its not identical, the offical bungie battle rifle is just to perfect and nearly impossible to duplicate, so i began to add my own little details here and there.

Poly Count - 7,760 :? i know thats kinda high

Posted: Sat Oct 30, 2004 7:53 am
by SSDC
Hmm the poly count should be around the 2,000 mark. Try using the Optimizer modifyer to lower it.

Posted: Sat Oct 30, 2004 7:55 am
by geminijunodeluxe
Hmm the poly count should be around the 2,000 mark. Try using the Optimizer modifyer to lower it.
Thanks i will.

Posted: Sat Oct 30, 2004 8:59 am
by Captain_Lag
i have tags for the Br :roll:

anyway, its a GREAT model, but WAY WAY WAY too high poly...

Posted: Sat Oct 30, 2004 9:10 am
by geminijunodeluxe
You have tags for the BR? Like what? do you have BR HUD i really need that, and maybe the weapon tag, like rates of fire and stuff?

Yeah I hate poly counts, but we will see how it goes.

Posted: Sat Oct 30, 2004 10:08 am
by geminijunodeluxe
GOOD NEWS! I just put it in game (untextured still) and it works fine, got it down to 5,670 polygons, however it runs really smooth, now its time to texture.

Posted: Sat Oct 30, 2004 10:19 am
by Katarn
5,670 polygons is immense, if you send me the 3ds i could get it down to around 2500 for you. john spartan was right on those 2 circles, the others: no trigger guard or trigger, handle is too boxy, stock is not curvy enough. bottom of stock is boxy. i also think that the foregrip is too polygon intensive

Posted: Sat Oct 30, 2004 10:22 am
by geminijunodeluxe
You can get it around 2500 and it will still look good?

Posted: Sat Oct 30, 2004 10:35 am
by Katarn
it'll look better. I think.

Posted: Sat Oct 30, 2004 12:20 pm
by John Spartan
are u sure there should be a trigger and trigger guard? the hand just goes rightt throught the model if u do have it...i think it looks better with out it

Posted: Sun Oct 31, 2004 10:10 am
by geminijunodeluxe
There is no trigger guard on the battle rifle.

Posted: Sun Oct 31, 2004 11:53 am
by Pie
i'm liking all this battle rifle stuff

but to be perfectly honest...it is getting old lol