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tank-thing model (wip)
Posted: Mon Oct 18, 2004 12:57 pm
by gecko753
grabbed a tank lookin toy from my lil bros room and started to model it... heres what ive got so far.
and in case you cant tell, the front is not done yet.. well really the whole bottom half isnt done

Posted: Mon Oct 18, 2004 1:05 pm
by venomai
Its ok. The shapes are kinda simple, the wireframe isn't very clean and it looks like it will have alot more faces that it should..
Posted: Mon Oct 18, 2004 1:16 pm
by Hexblade
way to be over-critical... its probably his first model...
(only joking

)
ill wait till its finnished before i judge it
Posted: Mon Oct 18, 2004 1:24 pm
by gecko753
yea the crazy wireframe is cuz i used a boolean operation for a ton of the model, then fixed up any errors... it makes stuff go a lot faster, just makes the wireframe a bit weird..
Posted: Mon Oct 18, 2004 3:47 pm
by Katarn
you really shouldn't use boolean unless you really need it, and i can't see a place wehre you'd need it.
Posted: Mon Oct 18, 2004 7:05 pm
by gecko753
yea it was rly an experiment to see if boolean would work.. and i guess it does..
but so what if the wireframe looks messy? as long as its the lowest possible polys and it looks fine rendered and in game, it shouldnt matter
Posted: Mon Oct 18, 2004 7:13 pm
by Darkstorm995
it would be harder to uvw map it if its not a clean model
Posted: Tue Oct 19, 2004 12:56 pm
by EvilPickels
Wait... you SHOULDN'T use boolean?! It's the only way I know how to model1! How do you?! Anyway nice model man.
Posted: Tue Oct 19, 2004 1:22 pm
by Darkstorm995
i use box plane and box modeling