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Max 7 is compatible with HEK!

Posted: Fri Oct 15, 2004 7:59 pm
by geminijunodeluxe
The max 6 version of the blizkrieg plugin will work with 3DS Max 7, I recomend using this version from now on.

Posted: Fri Oct 15, 2004 8:01 pm
by Pie
i would but i bought a 1 year license for 6 lol

waht is different on 7? more plugins, i presume, and what about the toolbar? same or different?

Posted: Fri Oct 15, 2004 8:07 pm
by geminijunodeluxe
max 7 has a few more features, but the main improvement is in reliability. Max 6 seemed to crash, Max 7 will hardly ever (if even at all) crash. Max 7 supports more import/export file types and stuff like that. As far as the look, its pretty much the same, the main icon is blue, looks really cool.
By far the best feature is rendering, renders with photorealistic textures and stuff actually look real!! You remember that pic with the girl laying down (the one with the huge nipples) :shock: That looked extremely real.

Im using the Max 7 demo, im going to buy it when i have enough

Posted: Fri Oct 15, 2004 8:21 pm
by Pie
post me a pic of a render (not the nipple one for you can get in trouble for that)

And does it have an obj. file exporter/importer? so you dont gotta DL one lol

Posted: Fri Oct 15, 2004 8:27 pm
by geminijunodeluxe
Yep .OBJ comes fully loaded

here is a render page:

http://www4.discreet.com/3dsmax/3dsmax.php?id=515

Posted: Fri Oct 15, 2004 8:35 pm
by Pie
NICE, i think i'll download the demo later, check it out...see what i can make my car look like in that lol...

Posted: Sat Oct 16, 2004 8:11 am
by John Spartan
wow that looks cool...im gonna have to get this one

Posted: Sat Oct 16, 2004 8:20 am
by Pie
I would liek to see a render of ur BR in that, John Spartan :wink:

also, geminijunodeluxe, in your signature, your link does not exhist (well the board at least)

Posted: Sat Oct 16, 2004 8:23 am
by John Spartan
yeha i just found that out also...lol...adn im still working on it..im making it less polly..i tried it in game and it got like a little choppy...but i think that was just becuase of the vehicle i made that was in there..it had alot of polys

Posted: Sat Oct 16, 2004 8:26 am
by Pie
John Spartan wrote:yeha i just found that out also...lol...adn im still working on it..im making it less polly..i tried it in game and it got like a little choppy...but i think that was just becuase of the vehicle i made that was in there..it had alot of polys
my vehicle cant go in...i dont understand all that crap about putting marker thignys everywhere....

plus i think it has like...30k polys
or 14k...something over 14k....damn rabbits

Posted: Sat Oct 16, 2004 8:30 am
by John Spartan
do u want any help pie..i could if u want

Posted: Sat Oct 16, 2004 8:35 am
by Pie
no, if i lessened polys it would look like crap lol

maybe i'll pm you a pic later...(a secret car) only like...2 have seen it

Posted: Sat Oct 16, 2004 12:43 pm
by SnaFuBAR
y haven't i seen it pie!? just convert it to an editable poly instead of mesh. then it'll be all good. i had a gun model that was 2600 poly's (mesh) then i converted it to an editable poly and got it 1006 poly's 8) . just try it out.

Posted: Sat Oct 16, 2004 12:57 pm
by John Spartan
no i meen do u awnt hep putting it in game..i could help u out

Posted: Sat Oct 16, 2004 2:04 pm
by McFarlane
Max 7 looks good.