****IT!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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EvilPickels




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****IT!

Post by EvilPickels »

I was modeling today and I did something but I don't know what, and now when I select a face it doesn't show the entire face, just the little arrow cordinates things! Anyone know how I might turn the ****thing back on>???
Fragrate





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Post by Fragrate »

i dont get exactly what ur problem is but try pressing "x"
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Danke




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Post by Danke »

Well, first make sure that you aren't hitting a face on the other side of the object. If that's not it, then look through the hotkeys, I'm pretty sure there's one for hiding the selection mask (whatever it's called). The x hotkey hides/shows the transform gizmo, so you can change the axis easier.
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EvilPickels




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Post by EvilPickels »

Ahhh i'll try that now just to make this post a help post I've got like a ****load of rreally REALLY freaky shit that I migt need help on:

There are these weird lines going to a from the corners are these errors?

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I'm thinking thewy are...

and my top viewport is REALLY fuckered up.

When I use my scroll wheel to zoom, the view port goes crazy it shifts from left to right and in the backround the grid goes from big to small.


um... HELP!! OMFG HELP!!
Katarn





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Post by Katarn »

first, stop using explatives, it just makes you look dumb. Those lines are degenerate faces. You first might want to remove all uvw maps you may have put on the map. Second, delete those faces and remake them. More preferably, since those faces are not needed make larger faces spanning from vertex to vertex on each side of the skybox, you are wasting a lot of polygons by those unneeded faces.
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Danke




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Post by Danke »

Oh and just FYI, those are made usually when you raise a vertex or lower one so that a face gets overlapped and it gets flipped.
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