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Grass and Dirt in Blood Gulch
Posted: Mon Sep 13, 2004 6:16 pm
by Mnementh
Okay, you know how Bloodgulch his mostly dirt/sand on the road but it also has grassy areas? Well, I have been experimenting with the possible ways to do this and I am stuck. I was wondering if anyone could help. I have a pretty good grasp of the concept of the primary, secondary, and micro detail maps but it would be cool if someone explained how they are mixed to get the final result. I know it is possible to mix dirt and grass on the ground but I dont know how Bg does it. Any suggestions would help a lot
Posted: Wed Mar 23, 2005 5:34 pm
by FireFury
late reply, I know. But replying puts this back at the top of the list, and I'm wondering the same question. I'm going to vent my fustration now...
PLEASE ANSWERE THIS QUESTION!!!! I'VE SEARCHED FOR TWO DAYS AND HAVEN'T FOUND ANYTHING!!! PLEASE!!!
I'm done now.
Posted: Wed Mar 23, 2005 5:36 pm
by theguy2042000
you mean how you can still see the base of bloodguch under the grass and dirt
Posted: Wed Mar 23, 2005 5:37 pm
by theguy2042000
i think its trasperant see trhough
Posted: Wed Mar 23, 2005 6:51 pm
by SunnySharma
It's just detail maps and alpha maps. The black/white parts of the alpha map in the base texture point to where to add the the primary and secondary detail maps. The micro detail map gets added all-over.
Posted: Thu Mar 24, 2005 8:08 am
by FireFury
yeah, i know it involves alpha maps but both of us dont know how to put them togeather into one .dds fromat. Could someone plz tell us how to save them in a small tut. That would be awsome if someone did, and I know we arn't the only ones wondering this question.
Thanks
Posted: Sat Apr 02, 2005 3:33 pm
by FireFury
can someone plz tell me how to do what I described in my last post? plz???
-Thanks in advance