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Saving models with HMT?? Can it be done?
Posted: Thu Sep 02, 2004 11:17 am
by venomai
Hey, i want to save the model of uhh.. lets say pistol (the real halo pistol, that is) so i can edit it and stuff and then re-inject it. How would i go around to saving it? And can it be done with HMT?
Posted: Thu Sep 02, 2004 2:03 pm
by Danke
Um.... export it? Have you looked at the mod2 tags yet?
Posted: Thu Sep 02, 2004 4:58 pm
by venomai
umm.. How? I'm trying to get the model from HMT or wherever into 3ds max. How do i go around doing it? And i'm pretty in-experianced with HMT and modding, so i don't really know what you mean by mod2 tags

sorry..

Posted: Thu Sep 02, 2004 6:17 pm
by Danke

OBJ importer can be found
here.
Posted: Fri Sep 03, 2004 9:00 am
by SSDC
Also, if you just try to import it straight into max, you will probably have to do loads of normal swapping. I recommend importing it into a program like AccuTrans 3D, saving it as a .3ds then importing that into 3ds Max
Posted: Fri Sep 03, 2004 10:31 am
by venomai
Thanks a ton for the help guys, i'll try that now
BTW: SSDC, i don't have AccuTrans.. is it free?
Posted: Fri Sep 03, 2004 2:02 pm
by SSDC
AccuTrans isn't free, but you can download a free trial at
http://www.micromouse.ca/downloads.html
Posted: Fri Sep 03, 2004 2:37 pm
by Danke
You won't have any normal problems, other than them being flipped. Just go into edit mesh and select all the faces and flip the normals. Not hard. But I think Max 6.1 might have a minor glitch with this plugin. Chances are you don't have 6.1, but just try it first.