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Texture Help

Posted: Thu Sep 02, 2004 8:32 am
by davek20
I found two pictures off the net that I want to use and when I tried to compile them in Tool, it wouldn't do it. This is what Tool said:
### gafalon.tif
"skipping bitmaps with non-power-of-two dimensions<#468x#742#1>"
### gafalon2.tif
"skipping bitmaps with non-power-of-two dimensions<#508x#764#1>"

So how do I get these bitmaps to compile? I have Jasac Paint Shop Pro, if that is needed.

Posted: Sun Sep 05, 2004 5:25 pm
by davek20
Doesn anyone know what I can do to get these in my map? Also, has anyone else got these errors?

Posted: Mon Sep 06, 2004 12:14 pm
by dr. funk
it sounds like tool won't recognize pictures that aren't 2 dimesnsions (both width and height aren't the same), which is bad news for me because nothing I have in like 100 textures is 2 dimensions. there's probably a way around it though. i don't know if i'm right about this; you definetly want a second opinion.

Posted: Mon Sep 06, 2004 1:51 pm
by Danke
It needs to be to a power of two. That's how Halo generates mipmaps. So resize to the nearest power of two. So if it was 500 X 520 or something, make it 512 X 512.

Posted: Mon Sep 06, 2004 3:10 pm
by dr. funk
that sucks! is there anyway halo will recognize anything else?! everything in my cote d'azur map is not a power of 2, and most of the textures have been overused becaus i import all my buildings

Posted: Tue Sep 07, 2004 11:37 am
by FReAK
that sucks funk, i really wanted to see cote'd'azur! just hope u can find some way to fix it! :D

Posted: Tue Sep 07, 2004 1:51 pm
by Danke
I dunno if it'll work, but try compiling a bitmap tag and then unchecking the power of 2 box and then recompiling the tag. It might work.

Posted: Tue Sep 07, 2004 6:01 pm
by FReAK
osunds logical to me...i dont have HEK but that sounds lik it should work from the little bits and pices that i know.