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textures messed up in gmax

Posted: Wed Sep 01, 2004 8:17 pm
by inkjet
when i open up a model of cyborg biped in gmax and apply his texture that i got from hmt everything is messed up. how do i apply the texture so that it looks correct. thx

Posted: Wed Sep 01, 2004 9:57 pm
by Danke
The model included with the HEK and one extracted from HaloPC both are not UV mapped. So you'd have to do it by hand. Which is pretty hard.

Posted: Thu Sep 02, 2004 3:43 pm
by inkjet
its k now. i found a site and it has a model of mc that's bitmapped correctly.

Posted: Thu Sep 02, 2004 4:14 pm
by Danke
Care to share it with us?