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Hangar Update 1

Posted: Mon Aug 30, 2004 5:24 am
by HMC Helljumper
Well, many people have been asking, "When the hell is Hangar going to be done?!" and here is the reason that it isnt done yet.

I have been modelling the outside/slayer part of the level for hte past few days now and Snave has been graciously texturing it for me as we speak. Though I have only seen about 5 pictures of his pregress, it is looking great in my oppinion. Just keep in mind that thi map isn't just a half-assed map that I am going to throw together really fast just to get it on beta server. So if you dont plan on waiting a little while for the beta, then I suggest you take your name off of the beta list.

POA Re-Model

The outside part of Hangar, is indeed, outside of the hangar. It takes place around the Pillar of Autumn. Playability of this is not absolute and the model is subject to change because the Pillar of Autumn was always set to be played inside. So I'm not positive that being able to walk on top of it as it is will make for the best slayer gameplay. But, without further adu (sp?), here are some renders (with a single texture, so don't be alarmed its not finished) of the POA model that I have made.

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Base Texturing Complete

Snave has finished texturing the inside of what is most probably the Blue Base inside the Hangar, and I have a few pics of the various things he's accomplished so far.

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Image

The light texture that is shown on the wall will be darker and is infact a darker brown color I believe.

Thats all for today folks, enjoy, and once again thank you to all the beta testers for your patience.

~ Helljumper

Posted: Mon Aug 30, 2004 6:33 am
by blink 182
I cant wait!! Amazing job guys.

Posted: Mon Aug 30, 2004 6:46 am
by Darkstorm995
really nice job

Posted: Mon Aug 30, 2004 7:13 am
by Samio
i dont see the pics, is it just me? :(

Posted: Mon Aug 30, 2004 7:25 am
by HMC Helljumper
no... but it seems that photobucket might be down or somehting because i cant login to my account it keeps telling me... page cannot be displayed.

Posted: Mon Aug 30, 2004 7:34 am
by John Spartan
its back up there really good...

Posted: Mon Aug 30, 2004 7:45 am
by HMC Helljumper
For all of you who thought that the walls looked crappy or too light... here is the texture that is on there. The rendering of 3ds max 6 took out the color, so here is what the texture really looks like:

Image

Posted: Mon Aug 30, 2004 11:52 am
by V0Lt4Ge
thats awesome :shock:

Posted: Mon Aug 30, 2004 12:43 pm
by Pie
th3_halord wrote:thats awesome :shock:
hey...aren't you that kid who says "awsome" to everything? lol

Posted: Tue Aug 31, 2004 10:30 am
by {DSC}Solid Snake
Pie wrote:
th3_halord wrote:thats awesome :shock:
hey...aren't you that kid who says "awsome" to everything? lol
yea he is

i was going to try something like that a while back, but the video tuts werent out yet, so it was like trying to cut paper dolls with a knife in the dark

Posted: Tue Aug 31, 2004 2:33 pm
by Danke
I think it could be a little better skinned, but I like the idea.

Posted: Tue Aug 31, 2004 3:49 pm
by HMC Helljumper
thanks... but i need another skinner... my primary skinner is having computer problems at the moment which is delaying hte first beta.