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I have a map with errors, can you fix it?
Posted: Fri Aug 27, 2004 5:09 am
by mr_admin_returns
I have a map with a few errors and i need a 3ds max6 expert to make a pair o end rooms for my map,
if you think you can help with the errors in 3ds max6 and/or you could design a cool set of bases that match the rest of the level please e-mail me, or even better add me to msnmessenger:
jamiematthews88@gmail.com
Thanks for any help, and don't flame as i am not going to argue.
Posted: Fri Aug 27, 2004 8:56 am
by {GR}Snake
same thing for me i have some errors that ive never fricking heard of so plz help
Posted: Fri Aug 27, 2004 10:05 am
by mr_admin_returns
advertising a rival map in my thread, oh my. LOL
I guess this is the "HELP ME GODDAMNIT!" thread.

Posted: Fri Aug 27, 2004 10:07 am
by {GR}Snake
yes it is the "HELP ME GOD DAMNIT" thread lol
Posted: Fri Aug 27, 2004 10:08 am
by {GR}Snake
but i am hard at work trying to fix it and ill post again if i find out how
Posted: Fri Aug 27, 2004 10:13 am
by mr_admin_returns
mine is from an existing map, so it was bound to screw up.
Posted: Fri Aug 27, 2004 1:31 pm
by HMC Helljumper
well since thsi is the help me god dammit thread... the upcoming map hangar has an error that reads... "vertex #0 has a bad point"
Posted: Fri Aug 27, 2004 2:11 pm
by {GR}Snake
AHH PPL WE NEED HELP!! lol
Posted: Fri Aug 27, 2004 10:12 pm
by OxYgEn
ok, ok, first off, have u gone to the modifyer's list pulldown thing & clicked on the stl check. cuz if u haven't-go ahead & do that...wut u wunna do is go to your editable mesh-click face(then polygon, then edge, the vertex, etc=till u've checked then all), click & drag over ur full map, then go up click on stl check, then click check & if there is an error then it'll select the face, vertex, etc & all u have to do is move it till it sez there's nothing wrong with it wen u go to stl check.
If u don't understand then contcact me in any way u can & i'll c if i can help ya out...
Posted: Sat Aug 28, 2004 3:41 am
by mr_admin_returns
OxYgEn wrote:ok, ok, first off, have u gone to the modifyer's list pulldown thing & clicked on the stl check. cuz if u haven't-go ahead & do that...wut u wunna do is go to your editable mesh-click face(then polygon, then edge, the vertex, etc=till u've checked then all), click & drag over ur full map, then go up click on stl check, then click check & if there is an error then it'll select the face, vertex, etc & all u have to do is move it till it sez there's nothing wrong with it wen u go to stl check.
If u don't understand then contcact me in any way u can & i'll c if i can help ya out...
Done that and i closed all the open parts of the base, it had holes as bases need adding to corridors, but there are still some errors left that i have never heard of.
Posted: Sat Aug 28, 2004 8:44 am
by Pie
well...what are they?
Posted: Sat Aug 28, 2004 1:19 pm
by mr_admin_returns
i don't know, hence posting asking for help.
Posted: Sat Aug 28, 2004 2:15 pm
by Pie
"still some errors left that i have never heard of."
taht means you seen them just never heard of them before
Posted: Sun Aug 29, 2004 12:24 am
by mr_admin_returns
The errors are on a bridge face, they are erroring because Halo is screwed, can someone add me to MSN Messenger and help?
Posted: Tue Aug 31, 2004 11:03 am
by mr_admin_returns
Does anyone care? There is currently a gun maker, a modder, but no one who can use 3ds max 6 and fix errors, plus i need a gun animator to help my friend.
That is all

Posted: Thu Sep 02, 2004 2:07 am
by mr_admin_returns
Posted: Thu Sep 02, 2004 1:55 pm
by omegarts
how do u close the open edgeslol since this is the need help tread
Posted: Fri Sep 03, 2004 9:27 am
by mr_admin_returns
Well i am not sure

I just did it, and i can't remember how.
Posted: Fri Sep 03, 2004 11:39 am
by FReAK
hey mr_admin, change the name of this topic to: HELP ME GODDAMMIT THREAD!!!! lol. do it that would be so funny
Posted: Sat Sep 04, 2004 12:46 am
by mr_admin_returns
no, now seriously will someone help?