I have a map with errors, can you fix it?
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am
I have a map with errors, can you fix it?
I have a map with a few errors and i need a 3ds max6 expert to make a pair o end rooms for my map,
if you think you can help with the errors in 3ds max6 and/or you could design a cool set of bases that match the rest of the level please e-mail me, or even better add me to msnmessenger:
jamiematthews88@gmail.com
Thanks for any help, and don't flame as i am not going to argue.
if you think you can help with the errors in 3ds max6 and/or you could design a cool set of bases that match the rest of the level please e-mail me, or even better add me to msnmessenger:
jamiematthews88@gmail.com
Thanks for any help, and don't flame as i am not going to argue.
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am
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- Joined: Wed Jun 16, 2004 2:02 pm
ok, ok, first off, have u gone to the modifyer's list pulldown thing & clicked on the stl check. cuz if u haven't-go ahead & do that...wut u wunna do is go to your editable mesh-click face(then polygon, then edge, the vertex, etc=till u've checked then all), click & drag over ur full map, then go up click on stl check, then click check & if there is an error then it'll select the face, vertex, etc & all u have to do is move it till it sez there's nothing wrong with it wen u go to stl check.
If u don't understand then contcact me in any way u can & i'll c if i can help ya out...
If u don't understand then contcact me in any way u can & i'll c if i can help ya out...
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am
Done that and i closed all the open parts of the base, it had holes as bases need adding to corridors, but there are still some errors left that i have never heard of.OxYgEn wrote:ok, ok, first off, have u gone to the modifyer's list pulldown thing & clicked on the stl check. cuz if u haven't-go ahead & do that...wut u wunna do is go to your editable mesh-click face(then polygon, then edge, the vertex, etc=till u've checked then all), click & drag over ur full map, then go up click on stl check, then click check & if there is an error then it'll select the face, vertex, etc & all u have to do is move it till it sez there's nothing wrong with it wen u go to stl check.
If u don't understand then contcact me in any way u can & i'll c if i can help ya out...
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am
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- Posts: 40
- Joined: Tue Aug 24, 2004 1:21 am