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Zanzibar Weekly Update 11

Posted: Sun Aug 22, 2004 12:47 pm
by Stefander
Zanzibar Weekly Update

Last week, GHL took over my Weekly Update, but this week, yours truly is back...

Lots of interesting things happened over the last few weeks, and I can't wait to tell you guys about it.

But, first things first. The BSP is coming along GREAT, I played the newest version of the beta just last night (afternoon for you Americans out there). One thing that was added over the last one was that the fusion cores actually disappeared into thin air when you "killed" them, accompanied by a nice big explosion (that could kill you when you were to be too close to them). I can't show them just yet until I get some permission, but I can tell you that they look great in-game.

Since the Mombasa-team is also working on the map, we got to have their weapons in the map as well. Result: Aero couldn't stop 0wning us with his uber-secret Gravity Rifle. Since he has the best connection, he got to host. And that enabled him to actually see the Gravity Rifle. I should host next time. We also have the Battle Rifle and SMG in, but the Battle Rifle is just a bit too powerful at the moment. Furthermore, the Halo 2-armor is also in, and it's looking great in combination with the map. Apart from the needed tweaks (you can't really walk up any stairs without having to jump all the time at the moment) and the necessary textures, it's just Halo 2. That's it, no doubt about it. It looks and feels just like Halo 2.

When Aero isn't owning Farsight and me online, he's helping JamesD in figuring out the HUD-part of the mod. You can't call it Halo 2 when it ain't got the HUD. And we are doing everything to bring you the best experience possible to accomplish our goal; to bring you Halo 2, as true to the sequel as possible. And at the moment, I think we already did a great job. We still need to work out some other problems in the map, such as some clipping errors. When you are on the edge of the level you basically "fall off", and end up on a plane below. We will all fix these errors, it's fun to see errors disappear as the map progresses, I'm sure Bungie felt just the same about the map when they were still working hard on it to get it ready for E3.

At the moment, the level is still unportalled (which isn't strange, the level isn't done just yet), which caused some problems with the framerate. It stuttered a few times, not that bad... But we, as the team, have pretty advanced PCs, so it'll be a huge problem for the people that don't really have a special PC. We want to make it as enjoyable as it can be on PC for everyone, and I think it shouldn't be any less fun because someone doesn't have a great PC.

That's about it for this week, stay tuned for next week's update...

Posted: Sun Aug 22, 2004 12:56 pm
by Vinx
nice update stefander.

Posted: Sun Aug 22, 2004 1:01 pm
by crimson4245
yeah, very nice update, im am REALLY looking forward to this map coming out. once again, nice job and keep up the great work!

p.s. w00t! 2nd post :D

Posted: Sun Aug 22, 2004 1:42 pm
by [FnI] Xkal
Good job. I WANT SCREENS! lol jk i dont care, keep it up im excited! yay

Posted: Sun Aug 22, 2004 2:16 pm
by royalty
So about 7 weeks ago you guys promised "visual updates". Cool ofcourse that you know those works now, but please back them up.

Posted: Sun Aug 22, 2004 2:24 pm
by GHL
i have asked and asked them, farsight doesnt want unfinished content shown apparently:/

Posted: Sun Aug 22, 2004 2:25 pm
by John Spartan
:D :D :D :shock: :shock: :shock: :shock: OMG i cant wait...!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

Posted: Sun Aug 22, 2004 2:26 pm
by HMC Helljumper
Dammit! anyway, this looks and sounds like its going to rival new mombasa, even though you guys are working together... Zanzibar is the map that I wanna play the most, both here and wen halo 2 comes out and it sounds like you guys have everyhting halo 2 style down to the nose... but do u have the the little bridge int he middle by the wheel? and if you do, does it drop on command like in the E3 demo? if it does thats great
if it doesnt... thats great too. lol cant wait!

Posted: Sun Aug 22, 2004 5:39 pm
by GHL
HMC Helljumper wrote:Dammit! anyway, this looks and sounds like its going to rival new mombasa, even though you guys are working together... Zanzibar is the map that I wanna play the most, both here and wen halo 2 comes out and it sounds like you guys have everyhting halo 2 style down to the nose... but do u have the the little bridge int he middle by the wheel? and if you do, does it drop on command like in the E3 demo? if it does thats great
if it doesnt... thats great too. lol cant wait!
yes we have everything in the map, as to if it drops, we are not sure if we should or can impliment that well enough yet.

Posted: Sun Aug 22, 2004 6:46 pm
by HMC Helljumper
well either way this is the map im waiting for... even more than new mombasa H2... if that even is coming out.

Posted: Mon Aug 23, 2004 12:39 am
by Stefander
HMC Helljumper wrote:well either way this is the map im waiting for... even more htat new mombasa H2... if that even is coming out.
It is, I can assure you. The Gravity Rifle is great. Well, for Aero anyway, since he 0wns me all the time with that gun... Damn enormous plasma bolt.

Re: Zanzibar Weekly Update 11

Posted: Mon Aug 23, 2004 8:31 pm
by Aero1565
Stefander wrote:
When Aero isn't owning Farsight and me online, he's helping JamesD in figuring out the HUD-part of the mod. You can't call it Halo 2 when it ain't got the HUD.

Aero and James!! We are both working on the UI

Re: Zanzibar Weekly Update 11

Posted: Tue Aug 24, 2004 8:10 am
by Stefander
Aero1565 wrote:
Stefander wrote:
When Aero isn't owning Farsight and me online, he's helping JamesD in figuring out the HUD-part of the mod. You can't call it Halo 2 when it ain't got the HUD.

Aero and James!! We are both working on the UI
Arrgh... I always mess up on that part. ;)

Posted: Tue Aug 24, 2004 3:24 pm
by TheMissingLink117
How would you make the stairs so you don't have to jump? If it was scenery, you could give it seperate collision geometry, but what about a BSP?

Posted: Tue Aug 24, 2004 4:06 pm
by Danke
I guess you'd have to just make a slope. Ever remember seeing stairs in the original levels?

Posted: Tue Aug 24, 2004 4:25 pm
by GHL
Dan!! wrote:I guess you'd have to just make a slope. Ever remember seeing stairs in the original levels?
yes there are stairs, doing a full 180 up in the base of zanzibar.
anyway collision geometry is the answer.

Posted: Tue Aug 24, 2004 5:56 pm
by TheMissingLink117
Yeah, but how would you make collision geometry if its part of the bsp, not scenery?

Posted: Tue Aug 24, 2004 6:47 pm
by gamble
maybe fill in the stair chunks with +sky or sum other material thats not visible, or just make like triangular prisms that are collision only scenery and fill in the stairs so its a ramp

Posted: Tue Aug 24, 2004 8:11 pm
by Wraith
We could leave the stairs, and then change them to a ramp on the model that would be used for the collision geometry.

Posted: Tue Aug 24, 2004 8:55 pm
by TheMissingLink117
Oh, now I get it, you would just add * to the end of a clear shader that covers the ditches in the stair.