Smoothing mountains in 3DSMAX5

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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SilverStone641





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Smoothing mountains in 3DSMAX5

Post by SilverStone641 »

i built a map, rotated the mountain tops for cliffs, but they look waaaay to sharp for natural mountains. How do i smooth out the edges so the look natural

also, i want to make gently sloping hills on the floor of my map, how do i make the soft?
HMC Helljumper





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Post by HMC Helljumper »

well u could change ur map to an editable poly and then click on msmooth... and for the hillz just turn on softselectiona nd select a face or veritce
and change the vlues around like bubble to one and stuff
SilverStone641





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Post by SilverStone641 »

i tried what you said but it still came out lumpy. Here's a pic: Image

Mind you, it's still in it's fetal stages. mucho work to be done.


thanks for the help again
baturkin17





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Post by baturkin17 »

smoothing groups.
SilverStone641





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Post by SilverStone641 »

hey man, i tried the smoothing groups. It worked perfectly. Thanks for the help!
John Spartan





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Post by John Spartan »

right click on ur level say convert to editble poly...then selct the mountains and click the box tjhat says smooth something and it should work...just look around for the smooth thing
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[cc]z@nd!




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Post by [cc]z@nd! »

OR you could just tesselate it more in the first place!
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McFarlane





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Post by McFarlane »

I happen to use ms smooth...
And look what I got with it,
Image
FReAK





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Post by FReAK »

wow. big diferencs.
Image
McFarlane





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Post by McFarlane »

Whats that big blue thing in the middle of the first pic?
FReAK





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Post by FReAK »

a pond.
Image
McFarlane





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Post by McFarlane »

I don't call that a pond.
FReAK





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Post by FReAK »

thats kinda what unskinned water made in paint ponds look like in a maps infant state. usually somthing like that when made in paint and no skin.
Image
gamble





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Post by gamble »

mesh smooth pulls up your poly count quite a bit though..... still it beats smoothing groups, they don't do too much IMO
SilverStone641





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Post by SilverStone641 »

it's my first attempt at using water in a map. I smoothed that banks out, but it still doesn't look right. Oh well, i'll play with it. And i didn't try to skin it or anything i don't know how to do that. All i did was take a plane, color it blue, and label it water! in the material editor. I dunno what else to do. So, i'll try it and see what happens.
FReAK





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Post by FReAK »

not sure how exactly but u can apply waves to the water and it would look reaal cool.
Image
McFarlane





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Post by McFarlane »

Yes that thing really needs some waves.
SilverStone641





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Post by SilverStone641 »

[XBOX]BigAFair wrote:Yes that thing really needs some waves.
no shit, i just don't know how to do water. If anyone could tell me, please do.
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