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wraith on bg..??

Posted: Sat Dec 13, 2003 10:02 am
by PvD_Tm
can i inject the wraith with hmt 3 to the mp map ?? like bg ??

Posted: Sat Dec 13, 2003 5:08 pm
by sebas
ya but the model will be stretched out:
Image

Posted: Sat Dec 13, 2003 6:03 pm
by staticx57
^^you can fix that. just save the wraith models in a working level and reinject them to fix the stretchy part.

Posted: Sat Dec 13, 2003 10:17 pm
by ~dar
Holy hell, that model is MESSED UP.

Posted: Sun Dec 14, 2003 1:26 am
by [PR]paul
ye, but it won't be completely fixed, it'll still be messed up...

so i guess its possible..but sux huh..:|

Posted: Sun Dec 14, 2003 5:21 am
by PvD_Tm
k thnx..there is no way to fix it to normal model and not like shitty model ?? i mean normal completley..

Posted: Sun Dec 14, 2003 8:06 am
by Tuwoa
em yeh you can get a working mod on my site www.xtremegamers.co.uk/tuwoa

heres a pic

Image

Posted: Sun Dec 14, 2003 9:25 am
by Phoenix9
just thought a somethin mabye the reason the textures are screwed is cause they dont have th right shader. just thought id metion it

Posted: Mon Dec 15, 2003 9:08 pm
by (WU)Minion
two questions i excatly do u put the wriath on bg can u use hex and second question is how do u put the scrn shots???

Posted: Mon Dec 15, 2003 9:10 pm
by (WU)Minion
one more thing can u use it on bg too or does it just sit there a look cool

Posted: Tue Dec 16, 2003 11:31 am
by seagoat
i read monoxidec or whatever's sticky, and he talked about the model containing pointers that point to offsets in the original map. i was wondering if this could be fixed after rebuilding the map. couldnt u find all the offsets for the raw model data that it should point to in the rebuilt map, and then go through and change all the pointers so they point to the right offset? i realize this would be insanely time consuming and not many people would want to do this, but would it work?