wraith on bg..??

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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PvD_Tm





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wraith on bg..??

Post by PvD_Tm »

can i inject the wraith with hmt 3 to the mp map ?? like bg ??
sebas





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Post by sebas »

ya but the model will be stretched out:
Image
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staticx57





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Post by staticx57 »

^^you can fix that. just save the wraith models in a working level and reinject them to fix the stretchy part.
~dar





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Post by ~dar »

Holy hell, that model is MESSED UP.
Halo RULES. Period.

( I have the nagging feeling that Halo 2 is going to blow. Is that just me?)
[PR]paul





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Post by [PR]paul »

ye, but it won't be completely fixed, it'll still be messed up...
blablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablabla
PvD_Tm





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so i guess its possible..but sux huh..:|

Post by PvD_Tm »

k thnx..there is no way to fix it to normal model and not like shitty model ?? i mean normal completley..
Tuwoa





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Post by Tuwoa »

em yeh you can get a working mod on my site www.xtremegamers.co.uk/tuwoa

heres a pic

Image
Phoenix9





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Post by Phoenix9 »

just thought a somethin mabye the reason the textures are screwed is cause they dont have th right shader. just thought id metion it
(WU)Minion





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Post by (WU)Minion »

two questions i excatly do u put the wriath on bg can u use hex and second question is how do u put the scrn shots???
iam currently addicted to halo sometimes i need a fix or other times i try to smoke it and other times i take it up the nose
(WU)Minion





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Post by (WU)Minion »

one more thing can u use it on bg too or does it just sit there a look cool
iam currently addicted to halo sometimes i need a fix or other times i try to smoke it and other times i take it up the nose
seagoat




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Post by seagoat »

i read monoxidec or whatever's sticky, and he talked about the model containing pointers that point to offsets in the original map. i was wondering if this could be fixed after rebuilding the map. couldnt u find all the offsets for the raw model data that it should point to in the rebuilt map, and then go through and change all the pointers so they point to the right offset? i realize this would be insanely time consuming and not many people would want to do this, but would it work?
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