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smg-start of model(not done!)

Posted: Sun Aug 08, 2004 4:15 pm
by OxYgEn
this is the start of my SMG model... www.freewebs.com/acidmilk then go to the pictures section( www.freewebs.com/acidmilk/pictures.htm )

Posted: Sun Aug 08, 2004 6:32 pm
by Tyson101
great model but i think you need to make it a little less thick. other than good job.

Posted: Sun Aug 08, 2004 7:45 pm
by Samio
nice model man but like tyson said its too thick, the handle especially, scale the top part up a bit to make it look more sleek and not fat, keep working at it, and why the hell is mac still in these forums? I think its about time this idiot gets banned..... :evil:

Posted: Mon Aug 09, 2004 2:05 pm
by tyson102
render my friend render.........shift-Q

Posted: Mon Aug 09, 2004 2:49 pm
by OxYgEn
YES, I'M RESCLING IT ANYWAYS-I KNEW IT WAS TOO FAT.

i also posted my 1st base model that i forgot to post a long time ago...(oops)

WELL, THANKS & KEEP THE FEEDBAK COMING!

Posted: Mon Aug 09, 2004 2:50 pm
by OxYgEn
SPELLCHECK!!!!! I MENT-I'M RESIZING THE MODEL ANYWAYS

Posted: Tue Aug 10, 2004 9:41 am
by OxYgEn
ok guys-here's the deal, i need a skinner & sum1 to help me texture or wuteva it is wen u add bumps & shit to ur map...

Posted: Tue Aug 10, 2004 9:42 am
by OxYgEn
i mean to ur model-lol(i'm just not with it guys)

Posted: Tue Aug 10, 2004 11:27 am
by OxYgEn
go to http://files.halomods.com/viewtopic.php?t=12294 to see sum pics...it's updated

Posted: Tue Aug 10, 2004 11:41 am
by HMC Helljumper
use the edit button.

and bt that base model wont work ingame.

u might be able to get it inther but the tunnle will be cut off by the ground. that is, if you are planning on making it a scenery file.