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Animated Scenery

Posted: Tue Aug 03, 2004 2:21 pm
by HMC Helljumper
When I am making an animated scenery, and I would like one part of the scenery to animate and the other to be stationary, how would I go about linking the objects to the correct frames. When I have two objects, each linked to different frames, it says too many actors. When I try to have my linking heirarchy like this:

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Frame
    - Base
    Animate
       - Wheel
Neither moves.

If you understand what I am talking about and have a constructive remark or comment. Please tell me. Otherwise I dont want this to turn into a, "O i have htat saem problem but i cant help you" kinda thing where you are just getting your post count up.

Thank you.

Posted: Wed Aug 04, 2004 7:59 am
by HMC Helljumper
what? lol... i know that it has to do with the linking... because the only error i got was with the nodes... so if anyone knows a way for me to get one part of the scenery to animate and the other stationary.

Posted: Wed Aug 04, 2004 3:23 pm
by [users]Borg
Hi (LOL, first post).

I am not BorgScooby (I've seen him on my server once or twice), and my nick was Borg before I even knew about the existence of BorgScooby (I believe I'm the only Borg in Halo though).

But that's off topic here... I've successfully created a rotating fan (you know, those big-ass (LOL, can't say a$$ here) fans you see in some movies) scenery tag, with one stationary part (the skeleton and motor), and a moving part (the hub and blades). My object hierarchy is like this:

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frame root
   frame link01
      blades
   frame link02
      motor
I've animated the 'frame link01' (animating the 'blades' part didn't work) and it works. The 'frame link01' box is in the center of the hub, and rotating it also rotates the hub and blades.

(And oh yeah, the 3 objects starting with 'frame' are just your regular frame boxes, the other 2 are actual scenery).

Hope this helps.

Posted: Wed Aug 04, 2004 7:04 pm
by HMC Helljumper
that looks about right... i hope this works, if u do then you will see great things from me.