When i make a multi-subobject in max5, i make the top layer +sky and the bottom layer ground. I use a butmap on the ground and a blue color on the sky layer. But, when i apply this to my sky box, and UVW Map it, i only see the ground bitmap, The sidewalls, or sky, doesn't change color.
Thanks for any help possible
Using material in max5
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- Posts: 188
- Joined: Fri May 07, 2004 5:39 am
damn it your right, i totally forgot that part. Thanks!Superfly wrote:you sure you gave the mesh material id's
BTW, for instancce, if i imported an entire mesh object from sparkedit, how would i go about applying different textures to different things? I mean, how would i use multiple textures, one for the ground, one for the sky, etc. Is the easiest way, to use ID's?
thanks again for not flaming me like somebody did in my other question.
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- Posts: 188
- Joined: Fri May 07, 2004 5:39 am