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grunts
Posted: Sat Jul 24, 2004 3:07 pm
by inkjet
does anyone know if it's possible to place the grunt in your level with no ai so it just stands there? peole have done taht with mcs so i'm wondering if it's possible to do that with grunts. thanks
Posted: Sat Jul 24, 2004 3:19 pm
by Superfly
just make him scenery.
Posted: Sat Jul 24, 2004 3:33 pm
by EqUiNoX
or swap him with a projectile...but if u wanna do it with SE then just make him a kind of scenery, like swap him with a plant...or tree...

Posted: Sat Jul 24, 2004 3:56 pm
by inkjet
thank you. that's easy. just export the model from halo with hmt. then export the bitmap for him with hmt then make him scenery. oh wait. that wouldn't work. they have to be able to be ran over. darn. thanks though.
Posted: Sun Jul 25, 2004 2:28 am
by Superfly
well if ya wanna spend the time making him a biped. Cos thats what the MC one is, its pre done like that, no more biped tags come with it becuase you dont have any more biped's in mulitplayer.